New File Added: ctf_thelimit_b1

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Downloads: A new file has been added by TotalMark:

ctf_thelimit_b1

Red and Blue have bases in a small canyon, they must fetch the intel case in the middle warehouse, and take it to the ENEMY base.
 

3_stooges_geo

L1: Registered
Dec 7, 2007
45
2
played with full server,24 players.
most liked the map layout and the concept.
complaints were:
1) that there were not enough signs as to where to take intel after picking it up.
2)what to do with intel once they do pick it up(message saying "take intel to enemy capture point" when picked up might be helpful.
3)map is a little long as far as walking distance
4)need another entry point to enemy base,maybe tunnels can be joined?
5)no direction indicator for intel on bottom of screen.
 
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TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
As far as 5 goes, I thought there was a compass that was in the middle, and that pointed to the capturezone? Or do you mean when someone else picks it up?

I thought there weren't enough signs too.

I'll add some sort of game_text entity to display on pickup.

Maybe I'll join the tunnels somewhere with a breakable wall?
 
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3_stooges_geo

L1: Registered
Dec 7, 2007
45
2
i meant a compass when someone else picks it up or when no one has it.

a breakable wall would be good,considering most people in the tunnels were trying to break open the end as it is.
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I have removed the file, I admit I did use the Computer and meeting rooms from 2 Fort, I am sorry and I am changing the map to remove these items.:crying:
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
no worrys bud =) lesson learned.

Besides, both those rooms are pretty basic, you can do better then them no doubt!
 

drp

aa
Oct 25, 2007
2,273
2,628
I sent you a pm TM.
Explained the reasoning behind the rule.

But like DJive sad, its cool :)