To Roof, or Not to roof

Bridge Roof?

  • No roof!

    Votes: 9 90.0%
  • Yes roof!

    Votes: 1 10.0%

  • Total voters
    10
  • Poll closed .

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
Ok, so I've gotten numerous comments that the roof in my bridge doesn't make sense. The idea is that it shelters from falling rocks.

Now, do you think I should have no bridge roof or bridge roof. If I had the bridge roof I'd probably put a falling rocks sign somewhere. Here's what the 2 look like

No roof:
hl22007-11-2701-46-26-04.jpg

hl22007-11-2701-46-13-56.jpg



Roof
hl22007-11-2020-56-02-25.jpg

hl22007-11-2020-53-51-43.jpg
 
B

Buster Charlie

Well the roof as suppose to protect you in 2 fort from snipers. If you really want some kind of rood, maybe build a custom one out of brushes. I think it's kinda silly, I doubt a wood covered bridge is gonna portect you from rocks anyway. But it's your map. I love crossover BTW.
 

meatpopsicle

L1: Registered
Nov 9, 2007
49
2
essentially as give it doesn't make sense. its the wrong style of roof suited to outdoor use with a slanted rooftop that is meant to guide rain & snow to slide off of it.

what I would suggest is putting beams on the actual cavern roof. BIG stylish ones in the TF2 style. sort of like in mining when they reinforce the roof of tunnels to prevent cave ins.

that would give support without the slightly off appearance of an outdoor bridge cover being used indoors

meat
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
same critique basically, doesnt really look like its neccesary to have a roof indoors
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
No need for the roof.
Also, I think the ceiling needs to look.. better. Perhaps you could add some type of bar or support that the lights could hang off of, and make it ceiling arched or more displaced to get it a more "natural" look.
 

jakeparlay

L2: Junior Member
Dec 11, 2007
66
2
i would also take the ceiling texture and increase the scale dramatically.. perhaps even double or triple what it is now (.25 x .25 --> .60 x .60, for example) The TF2 tex's are large enough that you can scale up to avoid tiling without fear of grain