I tried that, didn't work. I ended up tearing the map apart, deleting the water and displacements, and repeatedly doing BSP compiles after enclosing sections inside hollowed brushes. Anything that came back with a leak I redid, resizing each brush to ensure it was all solid. Once it cleared I went on to the next section. Once various leaks had been eliminated, I went back in and redid the displacements and water. I also proceeded to add cubemaps to the entirety of the map.
Upon loading, I discovered I have purple water. So I checked everything and typed buildcubemaps into the dev console. This is what I got back
Code:
*** Error: Skybox vtf files for sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_morningsnow_01 to build the default cubemap!
The scope on the Sniper's rilfe looks fine. I have cubemaps everywhere (possibly more than I really need), and the only place I'm seeing purple is in tiny flecks on the displacement (snow texture) and the water.
What did I screw up now?