Exploding func_breakable?

4tonmantis

L1: Registered
Oct 25, 2009
10
0
Hiya, first post after lots of tut lurking :)

EDIT: Figured it out... I ended up tying an output trigger on break to the wall breaking it...

NEW QUESTION:

I need to tie an explosion to my gas tank... I don't even know where to start... I want it to hurt anyone in the radius and have the environmental effect... is this an env_entity or something else?
 
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4tonmantis

L1: Registered
Oct 25, 2009
10
0
Not to sound dense, but do I place the point entity in the proximity of the exploding object or is it created in real-time by simply having the env_explosion call?
 

Dr. KillPatient

L3: Member
May 10, 2009
115
8
You place the env_explosion inside the oxygen tank right in the middle of it, as the env_explosion is where the explosion will be created from.
 

4tonmantis

L1: Registered
Oct 25, 2009
10
0
Hmm... not sure what went wrong but the explosion isn't working... I named it
"ExplosionForGasCanister"
The output for ExplodingGasContainer is
OnBreak, Target: ExplosionForGasCanister, Explode

The settings for the env_explosion:
Magnitude 1000
Radius Override 0
Sprite Midsidesprite.vmt
RenderMode Additive


I tried this with and without the explosion settings for the func_breakable... the wiki wasn't very helpful beyond understanding what the various variables mean :(
 

4tonmantis

L1: Registered
Oct 25, 2009
10
0
Okay... the first problem...SOLVED
env_explosion shouldn't be parented to the object that is triggering the explosion...it is removed when it breaks and doesn't get to fire off the explosion

NEW PROBLEM:

env_explosion is crashing my map 100% of the time...

EDIT:
Fixed... damage, radius, and placement were all changed and brought into manageable ranges... runs reliably 100% of the time now.
 
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