[help] Prop's origins outside map

UFOslava

L1: Registered
Oct 8, 2009
36
0
I finally closed the cordon tool, and finished my own sky seal ;) phew... but what is this?
some props I've put to be lower having their origins under the whole map... and leaking away?:facepalm:
How to make an entity (props to be precise) that are not leaking because of their origins underground?

Example: i want to place a rock, with only its tip showing outside, and its origin 512 units underground outside the map?
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
encase the parts that are below the map in nodraw?
 

UFOslava

L1: Registered
Oct 8, 2009
36
0
Yah, works... now another issue... some light buld leaks right trough the floor according to the line file.
I crawled all over it in hopes to find it... may there be another cause?
(Entity placed in the air)
 

UFOslava

L1: Registered
Oct 8, 2009
36
0
*Gives self "noob slap"*
If you cant find the entity the line starts, go to "tools-> go to coordinates" and fill in the coordinates mentioned in the log. Remember entities and displacements can't block leaks, therefore its easiest to hide all entities and displacements so you can spot the leak easier (you might have turned a wall into an entity which was supposed to seal your level for instance). In space you can't seal holes in a spaceship with humans, in maps you can't seal holes with entities.
My whole floor is displacement... :facepalm:

One day, Valve, you will pay for your sins.
Sorry for a time waste... now i figured why valve has nodraw textures all over the floors and walls :/
 
Last edited:

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Happens to everyone sooner or later ;)