- Jul 5, 2009
- 249
- 28
Shenanigans (my map) is going to be featuring an area dedicated to sending people (generally Scouts) moving a high speeds for long distances, preferably through the air. As part of this process, I'd like to have some entities sitting on platforms which the aforementioned high-velocity Scouts can smash into, and through.
So the question is, how's the best way to go about this? I know with prop_physics entities you can set them up so that hitting them sends them flying, but as far as I'm aware physically running into things doesn't actually cause them to move at all. I'm guessing that this may require a brush-based entity such as a trigger_push or something to that effect, but I've no real idea.
So the question is, how's the best way to go about this? I know with prop_physics entities you can set them up so that hitting them sends them flying, but as far as I'm aware physically running into things doesn't actually cause them to move at all. I'm guessing that this may require a brush-based entity such as a trigger_push or something to that effect, but I've no real idea.