- Jul 5, 2009
- 249
- 28
Shenanigans is my attempt at a lolmap, if I understand the terminology correctly. It's intended for one purpose and one purpose alone: screwing around completely unseriously, without regard to points, intelligence, carts, or time limits. It's a map designed to encourage people to launch Bonk!ed Scouts for distance (and targets), engage in Heavy boxing matches, get in a few matches of rocket tennis, and otherwise just have some old fashioned, only slightly competitive fun.
The map is designed with several hallways leading to different areas, each one developed with a specific type of shenanigan in mind:
Teleporters and normal doors are both used depending on whether or not RED and BLU teams should start out side by side. All teleporter-access areas have teleporters in them that return you to spawn, while the Missile Range has teleporters placed periodically to shorten the run back to the beginning.
The map ends via a voting system, courtesy of A Boojum Snark's ingenuity. Two rooms are set up on the map to act as 'voting booths,' which tally the number of individuals present versus the total on the map. If a majority of players enter these rooms, the map ends. Otherwise the map continues, potentially infinitely. This is designed so that no single individual can affect the end results; the players as a whole much come to agreement.
Potential ideas for additional areas are welcome; at the present time my only one so far is something akin to a go-cart track; think Wacky Races, Mario Kart or Balloon Race.
The map is designed with several hallways leading to different areas, each one developed with a specific type of shenanigan in mind:
- Melee Battle - If you want a boxing match, shovel fight, or old-fashioned brawl, go here.
- Ranged Battle - Like Melee, only set up for shooty types.
- Rocket Tennis Court - If it involves lots of airblasting, go here.
- Scout Missile Range - Drink your Bonk!, give the Demoman a thumbs-up, and see if you can hit the (really) far wall.
- Hide and Seek Arena - Up for some Marco Polo? Maybe the ultimate Spy battle? Here's your room.
- To Be Announced - There's space for two more add-ons. Ideas are welcomed.
Teleporters and normal doors are both used depending on whether or not RED and BLU teams should start out side by side. All teleporter-access areas have teleporters in them that return you to spawn, while the Missile Range has teleporters placed periodically to shorten the run back to the beginning.
The map ends via a voting system, courtesy of A Boojum Snark's ingenuity. Two rooms are set up on the map to act as 'voting booths,' which tally the number of individuals present versus the total on the map. If a majority of players enter these rooms, the map ends. Otherwise the map continues, potentially infinitely. This is designed so that no single individual can affect the end results; the players as a whole much come to agreement.
Potential ideas for additional areas are welcome; at the present time my only one so far is something akin to a go-cart track; think Wacky Races, Mario Kart or Balloon Race.
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