- May 10, 2009
- 115
- 8
Well, I'm working on my first release, possibly, a KOTH map centered in a two (or perhaps more) silo-like area. This is the layout around the CP, any ideas for how the rest could be laid out would be nice, as well as any other recommendations.
I've also attached the VMF in case you want to look around or compile and walk about the place.
For reference purposes the distance from the lower area to the top bridge area with the CP is just a few units (about 60-80) lower than the distance a vertical non-crouching rocketjump can take you, so soldiers and demos can get up there with ease.
Note that it's currently in fullbright with only the layout set. I cannot figure out the light_env to save my life-- or light my map universally for now.
Screenshots:
Top layout, with a slight angle to show depth.
Closer view of the CP.
View from the lower level to one of the stairways.
Top of the stairs looking across the CP.
I've also attached the VMF in case you want to look around or compile and walk about the place.
For reference purposes the distance from the lower area to the top bridge area with the CP is just a few units (about 60-80) lower than the distance a vertical non-crouching rocketjump can take you, so soldiers and demos can get up there with ease.
Note that it's currently in fullbright with only the layout set. I cannot figure out the light_env to save my life-- or light my map universally for now.
Screenshots:
Top layout, with a slight angle to show depth.
Closer view of the CP.
View from the lower level to one of the stairways.
Top of the stairs looking across the CP.
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