I'm working on a conversion of cs_docks (old cs 1.6 map)
I ported the bsp over to the source engine cleared everything out apart from the brushes checked for errors on interlopers and it was clean... so i began my work...
i've now come to a point where i'm trying to add water, which diddnt render properly in game, i discovered the problem was due to a leak, so with the help of interlopers error finding page i've been going thru the leaks one by one and removing them... which is where my confusion come in... at the rate i'm going, i'll be deleting everything i've added to the map... i've removed all lights/prop_details and prop_statics.. now its telling me my team_filter_activators are causing leaks?
Surly this can't be true... i really dont want to have to start from scratch on this map...
If theres any information i can provide... let me know
Thanks
Pendaz
I ported the bsp over to the source engine cleared everything out apart from the brushes checked for errors on interlopers and it was clean... so i began my work...
i've now come to a point where i'm trying to add water, which diddnt render properly in game, i discovered the problem was due to a leak, so with the help of interlopers error finding page i've been going thru the leaks one by one and removing them... which is where my confusion come in... at the rate i'm going, i'll be deleting everything i've added to the map... i've removed all lights/prop_details and prop_statics.. now its telling me my team_filter_activators are causing leaks?
Surly this can't be true... i really dont want to have to start from scratch on this map...
If theres any information i can provide... let me know
Thanks
Pendaz