I am not sure why this is happening. I went to go compile my map, and I get this error.
If someone can give me advice, that would be great. I have only been using hammer for about a month, so I am unaware of what the problem is. I have tried patching the problems with the built-in "Check for Problems", but that didn't seem to work.
** Executing...
** Command: "e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf" "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf\materials
Loading E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.vmf
"materials/rampage/*customtexture_ground*.vtf": cached version doesn't exist
Patching WVT material: maps/rampage_beta_v1/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/rampage_beta_v1/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/rampage_beta_v1/egypt/sky_sand_grass_01_wvt_patch
Patching WVT material: maps/rampage_beta_v1/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/rampage_beta_v1/egypt/sand_grass_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
** Executing...
** Command: "e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf" -fast "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp
Error opening e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp
** Executing...
** Command: "e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf" "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp
Error opening e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp
** Executing...
** Command: Copy File
** Parameters: "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp" "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf\maps\Rampage_Beta_V1.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
If someone can give me advice, that would be great. I have only been using hammer for about a month, so I am unaware of what the problem is. I have tried patching the problems with the built-in "Check for Problems", but that didn't seem to work.
Last edited: