Complie Error, Not Sure What The Issue Is

SirFatalx

L1: Registered
Oct 12, 2009
9
0
I am not sure why this is happening. I went to go compile my map, and I get this error.
** Executing...
** Command: "e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf" "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf\materials
Loading E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.vmf
"materials/rampage/*customtexture_ground*.vtf": cached version doesn't exist
Patching WVT material: maps/rampage_beta_v1/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/rampage_beta_v1/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/rampage_beta_v1/egypt/sky_sand_grass_01_wvt_patch
Patching WVT material: maps/rampage_beta_v1/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/rampage_beta_v1/egypt/sand_grass_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...

** Executing...
** Command: "e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf" -fast "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp
Error opening e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp

** Executing...
** Command: "e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf" "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp
Error opening e:\-=games=-\steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\-=Games=-\Steam\steamapps\sirfata1x\sourcesdk_content\tf\mapsrc\Rampage_Beta_V1.bsp" "e:\-=games=-\steam\steamapps\sirfata1x\team fortress 2\tf\maps\Rampage_Beta_V1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

If someone can give me advice, that would be great. I have only been using hammer for about a month, so I am unaware of what the problem is. I have tried patching the problems with the built-in "Check for Problems", but that didn't seem to work.
 
Last edited:

strangemodule

L5: Dapper Member
Sep 10, 2009
223
59
Run it through the interlopers compile log checker (it's a sticky), cause boy, got some problems.
 

SirFatalx

L1: Registered
Oct 12, 2009
9
0
The only thing it mentioned is not to compile it under VVIS Fast.


I found the problem. I used the clip texture as invisible walls, and I guess that wasn't a good idea. I removed them, and it complied just fine. I need to find some way to make high walls that are invisible, that you can shoot through, but not go through them. Also tried player clip, but that caused graphic problems.
 
Last edited:

MoonQuake

L3: Member
Jul 18, 2009
111
21
Clip brush causing a vbsp error? Odd.

vbsp stopped at checking for displacement neighbors...

Before going for vvis.exe, it should've done
Lightmaps sample positions
Displacement alpha
Building physics collision data
..etc...

Since it stopped at Lightmaps sample positions, it could be that you just didn't run vrad when you said it finally worked?

I'd be looking for a newly modified/added displacement object, or at the lighting of the map.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I get an odd error and when i look at compile checker it just says something about skybox is not a hdr texture
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
It's the skybox cubemap thng i get it too and so does my bro how do you fix this
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
You don't fix it. It's not even a problem. It happens with every Source map ever.