Quantum

Ankh

L3: Member
Sep 18, 2008
114
41
The old layout was unsatisfactory, so Longhaul has been redone from the ground up with a brand new name to go with it.
Enter: CP_Quantum

Named for the function of the two doomsday devices adorning either base, each built by a team looking to control the other, as well as the radar tower in the middle.

Ze Credits so far:
Valve for TF2, the alpine theme, and Hammer
A Boojum Snark for his amazing entity and gametype libraries
SWATY for some excellent aid in map optimization, providing me with a place to have it hosted and general tips, greatly improving the quality of the map.
IcyEyes for some great feedback and useful advice
 
Last edited:
Feb 17, 2009
1,165
376
It was boring and long as CTF, but its really great, that you remade it to CP.
 

Ankh

L3: Member
Sep 18, 2008
114
41
yeah, hopefully this should be a bit more intense, and hopefully when the layout's done I can go back and make the CTF not suck either
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
-Underground Removed (mostly)

Not the underground! How will engineers set up teleporters in the enemy base now?
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Oo, very nice. I think it's alot nicer than the ctf version
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Holy hell, this looks be-a-ut-i-ful. I especially love the RED (final?) cap, some slick work there, sir.
 

Ankh

L3: Member
Sep 18, 2008
114
41
On lack of changes

The few of you on whose radars this has blipped may be wondering why this hasn't been updated lately. There's basically one reason for that:
OK, basically what's happening right now is Longhaul is being almost completely redone. The map as it stands, while pretty is inefficient and doesn't play out very well at all, in any game mode. So I decided to redo it, theme, layout and all are being changed - you won't even recognize it as the same map.
Indeed the next release will probably coincide with a name change to avoid confusion.

This new version will remain 5CP, retain the vertical emphasis, but as i said, it's basically a new map.
I'm debating, in fact whether to just make a new thread for it and delete the current two.

Any ideas regarding such a change? should I make a new thread? Is there a procedure in place for this? Are there any name ideas?
Do reply.
 

Ankh

L3: Member
Sep 18, 2008
114
41
Redesign is uploaded. The map's final name will be CP_Quantum, and this will be it's final basic layout.
Enjoy.

If this can be renamed, that'd be great
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Cool new layout. I like the dish on top of the point and the large pits in before the finals.
 

Ankh

L3: Member
Sep 18, 2008
114
41
ok, this was just tested today. I wasn't here for it unfortunately due to prior commitments.

So where's the feedback? I'm just going by my impressions from the sourceTV demo, where is the actual critique?

The fact I wasn't there for it means I need more critique than ever, please, if you tested out Quantum today, tell me what your impressions were
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I found it quite fun, and there weren't any big gripes for me. I couldn't get out of the map which was a plus and I liked the open spaces because they let me demo and soldier jump around.
 
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Ankh

L3: Member
Sep 18, 2008
114
41
thanks, that's good to hear

one question though: Out of the map? where was that? I thought I had everything player clipped that needed it
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Sorry, typo, meant that I could get out of the map. I really should re-read what I'm saying.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
I was quite excited to see the 5CP version, but now I'm even more excited to see you do something that looks so fitting for the map. This style looks awesome in A/D form, it looks epic on the level of steel already.

Good luck!