DM_Infinity (current build 2)

BurninWater

L1: Registered
Mar 11, 2008
27
0
If ya find any bugs or got suggestions dont hesitate to post them here
Deathmatch mapping is fairly new to me so took some inspiration (i guess, subconsciously) from dm_biodome for the glass roof, but beyond that the map will be completly styled differently

it will still be a pure and pretty hardcore (run out of spawn and die type :p, quite honestly the only good one ^_^) deathmatch map. The theme for the map will be 2 modern bases (as i started work on) facing eachother doing what they do based in a western-ish setting

for this i will probably increase the length of the hall the map got atm and make it look better i hope :)

download linky:
http://tf2maps.net/downloads.php?do=file&id=208

Screenshots:
Red base
dm_infinity_build70000.jpg

Blue base
dm_infinity_build70001.jpg


Known bugs
- Lighting is weird on some walls and not sure why
 
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BurninWater

L1: Registered
Mar 11, 2008
27
0
Build 4 released
More awsomeness coming now!
changes include but are not limited too:
- Startings of 2 saloons
- A random filler building for both sides
- Ground texture/bumps
- Health/ammo kit where snipers snipe
- Wider glass roof
- Wider in general
 
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BurninWater

L1: Registered
Mar 11, 2008
27
0
build 7 coming soon (maybe 8 will see how 7 is tested)
changes include but (ofcourse) arent limited too
- Loads of texturing
- Far more detailing
- Cover on the mainroad
- Mines (not that explosive ones :()
- Random awsomeness