Floodgate

B3RING3R

L1: Registered
Aug 20, 2009
3
1
The first release of my alpha ctf_floodgate_a1. Stay tuned for updates on cp_floodgate, which features a slightly different flavor of control point gameplay than usual.

Floodgate takes place along the side of a cliff, in a facility housing a hydroelectric dam. The twin bases are linked by the dam top, the turbine room, and a network of caves. The cliff presents a deadly edge, and an equipment malfunction left the interior of the dam with electrified water.

Please leave feedback concerning gameplay, particularly for specific classes!
Also, I am considering removing the underwater tunnel leading from the main tunnel to the lake (with the 100% health), any thoughts on this?

Known Issues:
Floating gravel (placeholder for future displacement)
Poor lighting/texturing
the roof is too low (floor too high) in the turbine room, this will be changed in a2
fence sticks through roof of red spawn (fence is placeholder for real roof)
 
Last edited:

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
In those screenshots, I noticed you used HL2 water. Most people will get on at you or annoy you if it isn't TF2 or TF2 Style textures. Apart from that, it looks alright, and playtesting should uncover more problems.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Also, I think you're planning to use a lot of water in this map. make sure you make the not so important water into cheap_water to help with Optimization.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Looking good (atleast you can get water reflections to work grr im so jealous), i totally dont envy you (ok maybe slightly for the map) :)