Concept: Junkyard/Scrapyard

RideTheCatfish

L1: Registered
Oct 13, 2009
18
0
This idea came to me earlier today, and I decided to see if I could roll with it a bit. Basically, a map (more than likely capture, payload or territory control) that is basically a big junkyard. Primary structures would include mounts of waste and garbage, maybe one or two central buildings, and possibly a water body.

As I said, I'm currently brainstorming, but I'd love to see if anyone else has some ideas for it. I figure some interesting shit could be implemented here.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Huh, that reminds me of fallout 3 Rockzo... hmmmm :p

It would be a cool concept, I dunno about execution though.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Yeah I came up with some junkyard ideas, some detail ideas specifically. An easy one would be old broken down car chassis, specifically a Volkswagon Beetle (1960s) would be really cool. Tire frames would also work placed everywhere. A lot of the razor-wire fences would work. A quick pile of trash texture + displacements would also solve a lot of your problems.

I imagine a layout would be heavy on displacements, lots of hills of trash (or to be more inventive you could have giant pillars of trash) and one building for each team at sort of a 'nexus' strategically placed on each side.