Hey guys I am back after a big break.
I made a new type of gameplay, I have tested it once and it was very promising.
The idea of the map is:
Both teams have 3 cap points. The map starts with a normal setup.
After the setup the doors open both teams have to cap the first cap of there team.
The caps have cover af enemy sentry guns from the beginning.
After X (60 atm) seconds the doors closes and every one in the in the area is killed by deadly gas.
So the whole team regroups behind the doors, this is not in the respawn! It is possible to fast charge ubers, and build sentries.
After X (45 atm) seconds the doors goes open and the "mini" round start again.
When a team captures all 3 caps the team wins.
Problems I encounterd already:
Some bugs that I forgot to fix:
I made a new type of gameplay, I have tested it once and it was very promising.
The idea of the map is:
Both teams have 3 cap points. The map starts with a normal setup.
After the setup the doors open both teams have to cap the first cap of there team.
The caps have cover af enemy sentry guns from the beginning.
After X (60 atm) seconds the doors closes and every one in the in the area is killed by deadly gas.
So the whole team regroups behind the doors, this is not in the respawn! It is possible to fast charge ubers, and build sentries.
After X (45 atm) seconds the doors goes open and the "mini" round start again.
When a team captures all 3 caps the team wins.
Problems I encounterd already:
- Spawncamping (did some major rework al ready on this)
- And players don't get the hurt yourself to fast charge an uber.
- Players also don't get it that they can build a sentry during setup.
Some bugs that I forgot to fix:
- Red team wins message on blue win
- Map change after 3 wins.
Last edited: