- Jun 11, 2009
- 704
- 628
Oke, like i wrote in my thread over here:
[ame="http://forums.tf2maps.net/showthread.php?p=115426#post115426"]Model Map Holder - Customizable ! - Page 4 - TF2Maps.net[/ame]
i'm having troubles recreating what these guys try to teach me :/
here's what i want to achieve:
a (overlay texture) on an invisible wall that i can put in front of my model so it seems that the overlay texture is on the model. here's my tries:
first try:
create brush, convert to func_illusionary applied overlay texture to the func_illu. while it looks perfectly fine in the editor ingame it disappeared. same when converting to func_brush and check "don't render" --> ingame not visible
second try:
chose one of the signs (sign115b) which i thought would have transparent background. also tried one of the overlays (blue_logo_sign), but as soon as i apply this texture to one of the faces it gets transparent/seethrough and ingame there's nothing to see, neither. converted these constructions to func_illusionary as well --> ingame not visible
third try:
make brush with wall-texture, convert to func_illusionary and apply overlay texture to it --> ingame not visible
applying the same overlay texture to a normal brushed wall works perfectly fine ingame. i just can't get this to work properly with the func_illusionary trick.
so can anyone help me out on this ? maybe upload hammer file with a working construction even ? i'm kind of lost on this mapping highway right now
[ame="http://forums.tf2maps.net/showthread.php?p=115426#post115426"]Model Map Holder - Customizable ! - Page 4 - TF2Maps.net[/ame]
i'm having troubles recreating what these guys try to teach me :/
here's what i want to achieve:
a (overlay texture) on an invisible wall that i can put in front of my model so it seems that the overlay texture is on the model. here's my tries:
first try:
create brush, convert to func_illusionary applied overlay texture to the func_illu. while it looks perfectly fine in the editor ingame it disappeared. same when converting to func_brush and check "don't render" --> ingame not visible
second try:
chose one of the signs (sign115b) which i thought would have transparent background. also tried one of the overlays (blue_logo_sign), but as soon as i apply this texture to one of the faces it gets transparent/seethrough and ingame there's nothing to see, neither. converted these constructions to func_illusionary as well --> ingame not visible
third try:
make brush with wall-texture, convert to func_illusionary and apply overlay texture to it --> ingame not visible
applying the same overlay texture to a normal brushed wall works perfectly fine ingame. i just can't get this to work properly with the func_illusionary trick.
so can anyone help me out on this ? maybe upload hammer file with a working construction even ? i'm kind of lost on this mapping highway right now