Model Map Holder - Customizable !

Acumen

Annoyer
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Jun 11, 2009
704
628
k, since i my gf is babysitting today i finished another "old" model i did in the very beginning of my tf2-history ^^
i call it map holder since i don't know the correct english term :D
my idea is to get this model out in a customizable state, that means the model has 2 materials, one for the holder and one for the map, so people can customize it according to their map overviews (or whatever they want to put on there). my first thought today was that it might be cool to have these overviews overlayed on it - maybe as a gimmick ?
so i just took the freedom to use Icarus vector overview as an example, since it was the first one i found. i hope it's alright with you (?) - if not i'll remove it in a second !
Let me know, what you guys think of that idea !

map_holder_ingame1.jpg
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Its really a good idea, but in my opinion, this should be in the spawn room, only it looks a bit too big for that.

You gave me the perfect way how to improve my map so that everyone knows where to go :)

/me wants a thanks button for models...

€: Only thing im missing is the download button, and, could you probably make it more spytech-like?
 
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Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
That's great!

My suggestion: make two models of the thing, one with and one without the legs, that way people can choose to stand it or hang it. Great thinking and work there!

EDIT:

Also, Red and Blu skins!
 
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Acumen

Annoyer
aa
Jun 11, 2009
704
628
thanks for the first feedback, guys !

Rexy, how do you mean the "hanging" part ? just delete the lower half of the feet ? or the entire leg and only keep the map part ?
argh, red and blue - i didn't think about that one or else i would have made it green board instead :D

here's comparison shot - at first i had the model as big as the world-map but that thing is huuuuge - so do you think it still needs to get smaller ? it's 194 units atm

map_holder_ingame2.jpg
 
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Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Cut it right:

billboard.jpg


There.

So people can either hang it or use the legs to stand it!
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
Could you make versions with and without the legs?

Edit: that's what I get for replying to a thread without refreshing it. *selfpalm*
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
7,669
I'd say just make the legs and frame two separate models. That way the legs can either be stood on, flipped over to the top to mount it on the ceiling, or left off to have it mounted another way.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
If everybody is going to use this model, wouldn't the skin materials be mixed up between maps?
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
1,798
2,533
If everybody is going to use this model, wouldn't the skin materials be mixed up between maps?

They shouldn't. Not if they're packed, right?

And on a side note, if you're going to use this model...it would be a good idea to compile with [ame="http://forums.tf2maps.net/showthread.php?t=2994"]this.[/ame]
 

YM

LVL100 YM
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Dec 5, 2007
7,135
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Just dont include it in any officialized maps if valve buys stuff from you, you'll get screwed over by billions of custom maps using the same prop with different skins!!
 

Westerhound

L5: Dapper Member
Feb 5, 2009
248
104
Just dont include it in any officialized maps if valve buys stuff from you, you'll get screwed over by billions of custom maps using the same prop with different skins!!

But wouldnt that still need a new texture file at every map, which still overwrites the previous one (assumin multiple maps dont use same map)
 

lana

Currently On: ?????
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Sep 28, 2009
3,075
2,778
I'd say just make the legs and frame two separate models. That way the legs can either be stood on, flipped over to the top to mount it on the ceiling, or left off to have it mounted another way.

This. Also, keep it at the same size, but make a smaller version as well.
 

YM

LVL100 YM
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Dec 5, 2007
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But wouldnt that still need a new texture file at every map, which still overwrites the previous one (assumin multiple maps dont use same map)

no, but it would mean that if a custom was played, THEN the officialised one, the officialised one would show the custom's map. So if it ever happens, if this is made official it either needs a new skin or it needs EVERY custom map using it to remove it from them, which of course you can't do retrospectively.