Everyone has trouble in some places...

bouncy_ninja

L1: Registered
Oct 7, 2009
6
0
Strengths
-Dedicated
-Layout
-Gameplay - Class specific IE: sniper spots, spy hiding spots, etc.
-Displacement
-Brushwork
-Vertex manipulation
-Optimization
-HL1 - anything that was in hammer back then (good 'ol "R_speed" :D )

mediocre
-Style/ Theme
-Ideas


Weaknesses
Detailing/Arts Pass - i loath this part, and takes me a year - literally(spelling?)
Finishing maps - if it's not me losing the internet, it's some other interruption.
My PC - lacks a bit of power - but is at lest it's stable, unlike my older one- faulty ram. :(
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Strengths - Detailing, Lighting, Scaling
Weaknesses - Layout, Flow, Displacements, Modeling, Texturing, Input/Output sys, and playing TF2
 

Washipato

L3: Member
Jun 22, 2009
149
331
Strengths:
- Entities work. With time and patience I can figure out how and where to use many entities
- Working contraptions. I'm quite proud of some of the little machines running in tr_walkway
- I'm also mildly good at finding bugs and ways to improve a map

Weaknesses
- Detailing
- Real maps
- Displacement
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Wow. If that's the abilities eating lots of bananas can give you...

*goes to buy a shed load of bananas*
 

ParanoidDrone

L3: Member
Feb 19, 2009
147
11
Strength: I can come up with ideas for visually distinctive areas.
Weakness: I'm terrible at linking these areas together into a single cohesive map. Also, I've only ever released one map out of the 4 I've started, and I'm failing hard at being motivated to get it past a1. Also, once I get a new idea, the one I'm currently working on goes bye bye for ages. And proper scale still eludes me.
 

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
Strengths - entities, detailing, displacements, lighting

Weaknesses - blocking in a level, ideas on what to do, actually starting to work rather then just open hammer, stare at it for 2 hours with the TV on until I close it.
 

NoodleCollie

Stoat fiend
aa
Jul 30, 2009
383
335
Strengths - Optimisation (really, if anyone has questions I'm your man ;)), lighting (somehow my lights always look nice :rolleyes:), entities.

Weaknesses - flitting between different ideas, certain aspects of detailing, deciding on an idea that's decent and sticking with it, rushing. ;)