- Oct 10, 2009
- 10
- 1
Good day, gentleman.
I’m a movie maker and for my project, on which I’m currently working on, I need some mapping to be done. But I am a noob in mapping =\. The goal is to add a rain weather effect to the maps, which don’t have it (e.g. Badlands, Well, Fastlane ect.) and after that I should be able to play *.dem files, which were recorded on original maps. Is it possible to do? Won’t I have “Your cp_badlands is different from the cp_badlands” error?
For some reason, I think that it is possible to do. So all I found out so far is that it’s impossible to turn on rain with “r_simulaterain 1” console command, and that’s necessary to edit the map in Hammer. So I decompiled the map into a *.vmf file with VMEX and… And that’s basically it. The next step is to add rain, but I don’t know how to do it. I decompiled koth_sawmill just to understand how it should look like and I found “info_particle_system” eneties all over the map with “Name - particle_rain_q1” and “Particle System Name - env_rain_001”. But I wasn’t able to add them to other maps. From THIS THREAD I found out that they’re hardcoded or something of the kind and that I need to use custom particles, which are given in the same thead. The problem is that I don’t understand what I am to do in these parts:
I’m a movie maker and for my project, on which I’m currently working on, I need some mapping to be done. But I am a noob in mapping =\. The goal is to add a rain weather effect to the maps, which don’t have it (e.g. Badlands, Well, Fastlane ect.) and after that I should be able to play *.dem files, which were recorded on original maps. Is it possible to do? Won’t I have “Your cp_badlands is different from the cp_badlands” error?
For some reason, I think that it is possible to do. So all I found out so far is that it’s impossible to turn on rain with “r_simulaterain 1” console command, and that’s necessary to edit the map in Hammer. So I decompiled the map into a *.vmf file with VMEX and… And that’s basically it. The next step is to add rain, but I don’t know how to do it. I decompiled koth_sawmill just to understand how it should look like and I found “info_particle_system” eneties all over the map with “Name - particle_rain_q1” and “Particle System Name - env_rain_001”. But I wasn’t able to add them to other maps. From THIS THREAD I found out that they’re hardcoded or something of the kind and that I need to use custom particles, which are given in the same thead. The problem is that I don’t understand what I am to do in these parts:
I would really appreciate it, if anyone could explain me, what I am supposed to do in a “step by step” way. Or just give a link to a video tutorial, which covers the topic.3) Pakrat the .pcf from your particles folder and the .txt
4) Edit the location of each item so it reads as 'particles' for the .pcf and 'maps' for the .txt