Ok, so I'm working on my first map, whose name I have yet to determine. (It's based around a volcano, by the way.)
Anyway, a had a few friends playtest it and they all had one common complaint.
"It's too big."
I decided to cut out a huge portion of the map's physical size, the playable area of island.
I also felt that just fighting around the rim of a volcano made for a bad map.
So, my eventual solution was to create a "control center" for the Laser cannon that was built into the Volcano.
I want part of the control center to be mostly inside the volcano with a few bits on the outside and a short stair case that leads to the rim of the volcano.
My problem, I can't figure out a good layout of the control center.
So yeah, what are some good ways to come up with a nice layout for the control center that will essentially be my map?
Anyway, a had a few friends playtest it and they all had one common complaint.
"It's too big."
I decided to cut out a huge portion of the map's physical size, the playable area of island.
I also felt that just fighting around the rim of a volcano made for a bad map.
So, my eventual solution was to create a "control center" for the Laser cannon that was built into the Volcano.
I want part of the control center to be mostly inside the volcano with a few bits on the outside and a short stair case that leads to the rim of the volcano.
My problem, I can't figure out a good layout of the control center.
So yeah, what are some good ways to come up with a nice layout for the control center that will essentially be my map?