Entities that don't show up?

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cruizer

L2: Junior Member
Mar 6, 2008
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I have a prision cell, and I put in a prison bed, a prison toilet, and a prison sink. when I go into game, it's not there! Anyone else come across this?
 

YM

LVL100 YM
aa
Dec 5, 2007
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have you got them as prop_static or if they are already they might need to be prop_dynamic?
Are the HL2 models? i've not tried HL2 models, they should work but then again they might not
 

cruizer

L2: Junior Member
Mar 6, 2008
52
0
They are prop_static in my map. How do I foind out if they need to be prop_dynamic? And how do I find out of they are HL2 entities?
 

YM

LVL100 YM
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Dec 5, 2007
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if they are HL2 models then in the model browser it will say that next to their name it will say HL2 or TF

Simply try them all out as dynamic to see if they need to be, you can also look in the model browser window, click the info tab (might not be info, its the one on the end) and it should have some tickboxes, static dynamic and physics: those that are ticked it can be. however, this isnt 100% accurate
 

cruizer

L2: Junior Member
Mar 6, 2008
52
0
OK, the bed frame is being used as an example here.
It says HL2, checked is static and physics.

Now the prison gate and door I am using are both also HL2 and have static and dynamic checked.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
so try them with both prop_dynamic and as prop_static and if neither work then they probably don't work because they are HL2 models (are you getting an error sign or just nothing) (also, run your compile log though interlopers before posting any kind of problem you're having, you never know what you might find)
 

cruizer

L2: Junior Member
Mar 6, 2008
52
0
They work with prop_dynamic. The bed is fine, but the sink and the toilet, no matter where I put them on the wall, they end up on the floor in the map. Which looks like crap.
Even though the info says they work as prop_static, they don't show up in the TF2 map.

The prison cell looks kinda stupid with either no sink or toilet, or both of them on the floor.
 
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