Hi guys,
I started mapping some years ago for tfc, dod and counterstrike but didn't touch Hammer for the past five years. When the great TF2 came out I became motivated again to do some mapping. So in the past two weeks I spent about 20 to 30 hours on creating the gameplay layout of an oilrig map. What you can see on the screenshots is the first playable alpha version which is basically a collection of ideas I came up with...just basic lighting and texturing, added a little detail here and there, no hint brushes and other optimizations so far. I'd like to see first how the gameplay's working and then I'm going to redo every little part of the map. Let me know what you think.
The map can be downloaded at http://www.manschitz.com/projects/tf2/cp_oilrig_a1.zip
and some more screenshots at http://www.manschitz.com/projects/tf2/cp_oilrig_a1_screenshots.rar
Greets,
GarbageMan
I started mapping some years ago for tfc, dod and counterstrike but didn't touch Hammer for the past five years. When the great TF2 came out I became motivated again to do some mapping. So in the past two weeks I spent about 20 to 30 hours on creating the gameplay layout of an oilrig map. What you can see on the screenshots is the first playable alpha version which is basically a collection of ideas I came up with...just basic lighting and texturing, added a little detail here and there, no hint brushes and other optimizations so far. I'd like to see first how the gameplay's working and then I'm going to redo every little part of the map. Let me know what you think.
The map can be downloaded at http://www.manschitz.com/projects/tf2/cp_oilrig_a1.zip
and some more screenshots at http://www.manschitz.com/projects/tf2/cp_oilrig_a1_screenshots.rar
Greets,
GarbageMan