- Oct 2, 2009
- 180
- 29
I have 2 areaportals that have a pointfile pointing through the middle of eachother, how can this be.
Made a video to show you what I mean (its HD if you watch it on utube) :/
[ame="http://www.youtube.com/watch?v=YpT7S570lcs"]YouTube - Source SDK Pointfile Problems[/ame]
Video Description:
So this is a point file suggesting that I have a leak between these two portals... but wth both are completely sealed. They both touch 4 solids.
Please note that both the geometry they are in (the stairs and the window) are func_details. I made sure they touch solids on the other side of these brush entities.
Yes, they are func_areaportals.
Any suggestions of what I did wrong would be well appreciated thanks alot guys
Compile log (VBSP only)
Interlopers thoughts
Made a video to show you what I mean (its HD if you watch it on utube) :/
[ame="http://www.youtube.com/watch?v=YpT7S570lcs"]YouTube - Source SDK Pointfile Problems[/ame]
Video Description:
So this is a point file suggesting that I have a leak between these two portals... but wth both are completely sealed. They both touch 4 solids.
Please note that both the geometry they are in (the stairs and the window) are func_details. I made sure they touch solids on the other side of these brush entities.
Yes, they are func_areaportals.
Any suggestions of what I did wrong would be well appreciated thanks alot guys
Compile log (VBSP only)
Code:
[I]Anything in italics is not part of the compile log[/I]
[I]* is the same error for one entity/brush repeated[/I]
Map File Selected: C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.vmf
There is no Custom Profile to load: C:\Users\Family\Desktop\Vbct\vbct\cp_jagged_b1c.pro
Skipping VVIS during compile!
Skipping VRAD during compile!
Full Compile Selected!
Compile Start Time: October-15-09, 6:57:38 PM
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files\steam\steamapps\megawac\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files\steam\steamapps\megawac\team fortress 2\tf" "C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\megawac\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.vmf
Patching WVT material: maps/cp_jagged_b1c/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/cp_jagged_b1c/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/cp_jagged_b1c/nature/blendgroundtograss003_wvt_patch
Patching WVT material: maps/cp_jagged_b1c/nature/blendgrass_canyon_wvt_patch
[I]Therefore I wont get prop_detail grass sprites, which I dont want.[/I]
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...Wrote C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.lin
Areaportal leak ! File: C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.lin
*Brush 984470: areaportal brush doesn't touch two areas
*Brush 984470: areaportal brush doesn't touch two areas
*Brush 984470: areaportal brush doesn't touch two areas
*Brush 984470: areaportal brush doesn't touch two areas
**Brush 944654: areaportal brush doesn't touch two areas
**Brush 944654: areaportal brush doesn't touch two areas
***Brush 944435: areaportal brush doesn't touch two areas
***Brush 944435: areaportal brush doesn't touch two areas
****Brush 944465: areaportal brush doesn't touch two areas
****Brush 944465: areaportal brush doesn't touch two areas
*****Brush 984493: areaportal brush doesn't touch two areas
*****Brush 984493: areaportal brush doesn't touch two areas
******Brush 944654: areaportal brush doesn't touch two areas
*****Brush 984493: areaportal brush doesn't touch two areas
******Brush 944654: areaportal brush doesn't touch two areas
[I]Notice how its the same brushes poping up multiple times. In total
I have 8 windows like the one you see in the video so I assume those errors are from them.[/I]
done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 674 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
[I]Havent fixed this because I dont want to remake all my displacements, and it doesnt have any affect in game.[/I]
done (2)
writing C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1072798 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3364 texinfos to 1830
Reduced 316 texdatas to 266 (11612 bytes to 9752)
Writing C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.bsp
41 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Compile Complete for this module.
VBSP Completed: October-15-09, 6:58:23 PM
VBSP: Compile time: 41 seconds elapsed
One Line Summary: 15/10/2009 6:58:23 PM, cp_jagged_b1c.vmf, Team Fortress 2, normal , not run, not run, 00:00:44, n/a, n/a, 00:00:44
History.csv was updated.
Compile Summary - job mode: FULL
Map Name: cp_jagged_b1c.vmf
VBSP - mode:normal , 41 seconds, 00:00:44 elapsed
VVIS - mode:not run, n/a, n/a elapsed
VRAD - mode:not run, n/a(LDR), n/a(HDR), n/a elapsed
Total Compile time: 00:00:44
NOTE: old BSP file renamed to : c:\program files\steam\steamapps\megawac\team fortress 2\tf\maps\cp_jagged_b1c_old.bsp
File copied: C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.bsp to c:\program files\steam\steamapps\megawac\team fortress 2\tf\maps\cp_jagged_b1c.bsp
Last edited: