Trainstop

frothy

L2: Junior Member
Mar 3, 2009
87
21
This is my new koth map, Trainstop. The map came from an idea I had for a center point, and the rest is built around that.

The point is centered between two rows of train tracks that move from the point to an underground area. You spawn in an upper area, drop down to the ground floor, and then make your way to the lowest level where the point is. The tracks are inhabited by stationary train cars.

All feedback is greatly appreciated.

B4 (12/10/09)

trainstop_b4_01.jpg


A7 (11/22/09)

trainstop_a7_01.jpg


A4 (10/28/09)

trainstop_a4_02.jpg


A3 (10/22/09)

trainstop_a3_01.jpg
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I am loving that glass roof. Hope I can make it to gameday!
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
This looks pretty good for an alpha map, I too am loving that glass roof. I look forward to playing this sometime.
 

Malcolm

L3: Member
Jul 10, 2008
123
25
You've stolen my idea :D At least the part of the cp between two tracks.
Are the trains moving and killing? Or do they just provide a neat kind of transportation?
 

frothy

L2: Junior Member
Mar 3, 2009
87
21
Is that a custom glass texture?

Nope. Good old-fashioned glass textures.

You've stolen my idea :D At least the part of the cp between two tracks.
Are the trains moving and killing? Or do they just provide a neat kind of transportation?

Currently, the trains are stationary. I want to test the map without trains before I make the decision to add them. With the point so close to the tracks, the trains could become intrusive. Gameday is tomorrow, so we'll see how things go.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
Looks like a fantastic CP design, very innovative!

Now if people would stop making KOTH maps and make these designs into 5CPs... >:3
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Played this on the gameday tonight, was very good fun.
I was a medic the whole time (which I feel a bit silly about now as testing with one class is not very good testing), and while I felt it played well, I think maybe another healthpack for each side (red+blu) would be good.


full health where it is is good, not sure what size to have the others.. small in middle and medium for the bottom one?


That's just my suggestion though :)
The scramble for overtime win was great

Can't say anything for other classes I'm afraid - but definitely definitely add ammo. I'll let you decide where :p
 

frothy

L2: Junior Member
Mar 3, 2009
87
21
Played this on the gameday tonight, was very good fun.
I was a medic the whole time (which I feel a bit silly about now as testing with one class is not very good testing), and while I felt it played well, I think maybe another healthpack for each side (red+blu) would be good.

full health where it is is good, not sure what size to have the others.. small in middle and medium for the bottom one?

That's just my suggestion though :)
The scramble for overtime win was great

Can't say anything for other classes I'm afraid - but definitely definitely add ammo. I'll let you decide where :p

Thanks for the placement advice. I had no idea where to put the health or ammo for the current alpha, but the test yesterday definitely helped (and that overtime scramble was intense).

I want to thank everyone who made it to Gameday yesterday and the input you all gave me. It seems like you all had a good time. If any of you have any additional comments or criticisms, feel free to leave a message here. I'll take everything into consideration while working on an A3 release for next Friday's Gameday.
 

Radaka

L420: High Member
May 24, 2009
491
244
I know that a lot of people mentioned the healthkit down here, but I thought it might be nice to find a way to make this spot more sentry-friendly and sheltered from direct paths.

hl22009101819541579.jpg


Now that I think about it, it might be beneficial to remove the direct paths from both spawns to this area, making it a good place for engineers to construct a safe area for their teammates to retreat to.

Make that full healthkit a medium, cut the paths down to just the train track tunnels, and add a medium ammo.

Fun map, can't wait to see how it turns out :)
 

frothy

L2: Junior Member
Mar 3, 2009
87
21
A3 release!

trainstop_a3_01.jpg


- Widened cap area underneath the glass arch.
- Added one way door into the basement (opens into the basement).
- Added medium health and ammo in various spots.
- Added small raised areas on both sides of the main building.
- Raised skybox.
- Some detailing.
- Added Pipeline style lighting.

Entered into Saturday's Gameday (10/24/09).

Feedback is appreciated as always.

trainstop_a3_02.jpg

A bit of detailing, just for fun.

trainstop_a3_03.jpg

The new one-way door. Opens into the basement area.

trainstop_a3_04.jpg
 
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hyperhopper

L1: Registered
Oct 18, 2009
9
1
Best KOTH Map Ever.

I know it needs to be textured, but all dev+the glass dome was a nice feeling.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
The only thing that you maybe could do, is making the capture zone a little bit bigger, its a bit bad with six people standing on it, you just need a few stickies and everyone is dead.

Just a sugestion.