Everyone has trouble in some places...

Radaka

L420: High Member
May 24, 2009
491
244
Just like with everything in life, people have strengths and weaknesses. This thread is about your strengths and weaknesses in mapping. This could even help determine who to best collaborate with when you do so :rolleyes:

List some of your strengths and/or weaknesses pertaining to mapping.




I'll start:

Strengths -- health/ammo placement and gameplay flow prediction.

Weaknesses -- lack of detailing experience and constructing paths between major points of interest.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Well, I find detailing enjoyable and I guess I'm decent at that. And I'm not too bad at general brushwork and displacements either.

However, I lack complete understanding of the engine and optimization.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Strengths - Anything to do with entities, clipping and detailing
Weaknesses - displacements, staying on a map for more than 4 minutes
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Detail and modeling
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Strengths: optimization, displacements, detailing
Weaknesses: getting a basic layout for the map, never have any ideas :(
 
Last edited:
Sep 12, 2008
1,272
1,141
Alright, here are mine.

Weaknesses: optimization (I know how to func_detail and nodraw, but that's where my knowledge ends), Completing a map and daring to release one, ...
Strenghts: Sketching and blocking out maps, details, displacements (love those :D), the thought that a map needs to look good from the beginning (not sure if that's a real strenght though), ...
Might look odd and all, but that's how I think about it. :D
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
just to say, strengths is spelled gths, not ghts. :p
 

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
Strengths: Detailing, general aesthetic theming ideas.
Weaknesses: Scaling gameplay areas correctly, balancing gameplay in objective areas (e.g areas around CPs), laying out/subdividing brushes correctly to avoid non-sewable displacements. And I know nothing about proper optimization.
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
Strengths- detailing and have days that I'm good with displacements and some not
Weaknesses- Lighting(lol) hmmm and making a layout and making layout better*Edit and putting done metal and health :blushing:
 
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megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Strengths:
-Ideas
-Layout
-Gameplay
-Map ideas

Decent at:
-Detailing
-Vertex

Weaknesses
-Advanced brushwork
-Optimization (I get lost after portals even there im kinda confused)
-Displacement
-Finishing my map before getting an idea for a better one :/
-And of course showing my projects some love
 

Chaopsychochick

L4: Comfortable Member
Jun 16, 2009
189
91
Strengths:
-Layouts
-Use of vertical space
-Class Balance

Weaknesses:
-Detailing
-Making things too large (Think I am getting better at that though)
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Strenghts: Entities, optimizing, displacements

Weakness: Detailing ,Scaling + Gameflow prediction at some moments,
 

strangemodule

L5: Dapper Member
Sep 10, 2009
223
59
I'm horrible at detailing, but my mapping friend (who is good at detailing) claims I'm good at layouts.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I'm mediocre to the core.


But if we are talking about what I have trouble with, it's probably creative detailing...

EDIT: I entirely forgot my worst enemy: Time.
I'm terribly slow when I don't have a plan (always).
 
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Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
This is an interesting thread, maybe we could take it up a notch by offering some advice for the poster above you if he has a Weakness that you consider your Self an expert on..

Strengths: General Ideas of what will be fun, Flow and Prediction, Class Balance
Weaknesses: Entities (Probably just because of my inexperience) and Optimization (Again, I just need to learn that by doing some of it, which will be coming up soon in my Map)
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Strengths
I have an amazing capacity for remembering stuff I'd never need to know, so alot of things I get told about entities, optimization etc I generally remember.
I have a good eye - I can see small things that would annoy me ingame, and fix them.

Weaknesses
Never completed a map past beta
Never even tried to detail (I s'pose this one will come when I complete the one above :p)

Most weaknesses I guess can be more or less overcome with practice.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Strengths: I'm a mean displacement maker. Relatively good at entities. Fairly good at detailing. Im pretty good at texture creation.

Weaknesses: I. Can't. Make. Buildings. I get mappers block, stuck with proportions or layout of the insides, I just cant do it without a reference picture, even then I struggle. I'm also fairly terrible at layout when it comes to buildings. I love outdoor areas and vistas, therefore a lot of my maps are too open.