How do I add grass to my level?

woller

L1: Registered
Oct 13, 2009
9
2
So I'm wondering how you add grass to your level. Not the basic all grass texture, but I mean like scattered grass. Kind of like what you see in arena_lumberyard where there are some patches of grass while they're also being some patches of dirt.


Here is a pic of what I mean.
http://tf2wiki.net/wiki/File:05_lumberyard_1.jpg
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
In your map properties, there should be something like:

detail vbsp name
detail texture name

change the fields to:

detail vbsp name: detail_trainyard.vbsp
detail texture name: detail/detailsprites_trainyard
 

Garner

L4: Comfortable Member
Aug 16, 2009
154
38
create a brush in nodraw, apply a blend texture to it (search for blend in the texture browser). Create that brush as a displacement by selecting the top face, clicking on the displacement tab, create displacement to power 3. Then once thats done, you can paint alpha, using the same blend texture and you get two different blends, just like in lumberyard.

Experiment with different blend textures to suit your map.

Hope that helped :p
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
I think he's meaning the 3d Sprite Grass, but Blending is an important skill too, I remember when I was making brushes with dirt textures on the and placing them 1 unit above my normal grass.
 

woller

L1: Registered
Oct 13, 2009
9
2
create a brush in nodraw, apply a blend texture to it (search for blend in the texture browser). Create that brush as a displacement by selecting the top face, clicking on the displacement tab, create displacement to power 3. Then once thats done, you can paint alpha, using the same blend texture and you get two different blends, just like in lumberyard.

Experiment with different blend textures to suit your map.

Hope that helped :p

How do I select only the top face?