'Rat' map idea - probably done before

Numerous

L4: Comfortable Member
Oct 14, 2009
150
72
Something occurred to me. Since 3D skyboxes magnify stuff 16x, and people are constantly making maps where youre ~1/16 normal size, why couldn't you get some random already made map, put the scenery in a 3D skybox and have a ready-made skybox for a rat map? And it could add to a 'story' I suppose, not that theres usually much of s story.
Anyone got any ideas on how to expand on this/examples of someone who's already done it?
By the way I know about the noclipping engi and huge sentry thing.
 

Schinken

L1: Registered
Aug 6, 2009
33
15
3d Skyboxes are non-solid, you can't walk on them or anything like this :) it won't work very well.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
He doenst want to use it as the map for gameplay, only as the skybox for it. But i dont know, which map could fit that, as most maps are somewhere outside, and rats maps usually are in a house or so.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
umm, several problems.
1. Placing props would be hard.
2. My try several weeks ago: here
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Aye they did this on fps banana in a contest
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
You could make "rat" maps work in TF2 if only there was a model of a TF2-style Honey-I-Shrunk-The-Kids Ray... (I guess you could reuse Gravelpit C, but...)
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
You could make "rat" maps work in TF2 if only there was a model of a TF2-style Honey-I-Shrunk-The-Kids Ray... (I guess you could reuse Gravelpit C, but...)

Could do i guess although most maps would be too big maybe not stuff like Nucleus