cp_broma_b2

CoKie

L1: Registered
Mar 15, 2008
5
0
hi guys,

today ive finished beta2 of my actual mapping project called "cp_broma".

>>download<<
changes from b1 to b2:

- optimized player clipping
- changed the teams and analogous the painting of the map for the purpose of standard conformance
- changed checkpoint b to the advantage of the conquering team (now blue)
- path added at checkpoint b
- checkpoint c got some more coverage
- doorspeed increased
- optimized health-/ammokit arrangement
- team filter added for spawnroom doors
- several minor changes i just dont remember..

please bring me feedback!
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info@cokielores.net
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greets!
CoKie


screenshots:

cp_broma_b201.jpg


cp_broma_b202.jpg


cp_broma_b203.jpg


cp_broma_b204.jpg


cp_broma_b205.jpg


cp_broma_b206.jpg


cp_broma_b207.jpg
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Just played a few rounds with 12 on 12...

think it was version b5

What a great map!!!

My new favorite. Everything's right on target.

Kudos, bravo, job well done and all that good stuff.

Thanks for making such a good map, it's an inspiration :D
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Reporting back again....


this is the #1 favorite on our customs server

No bugs, no complaints... just good fun! :D