Invisible Prop_Dynamic

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
Hey guys been a while since I've been around. Took some time off of mapping as life and summer got in the way.

I have an issue with an invisible prop_dynamic.

I have a track in my map with a mining cart on it. I've set it up so the mining cart moves back and forth on the track and plays the proper wav. My issue is that the cart is completely invisible.

I can hear it moving I can get on the tracks in front of it and it will push me along. I can even jump on it and go for a ride.

I've looked at tutorials and have checked out how the train is set up in Well and everythng appears to be the same.

I have a prop_dynamic which is the cart. It's parent is the func_tracktrain. It's set to the path_track and travels back and forth just as it should. The func_tracktrain is just slightly undersized so a portion of the mining cart sticks out each side. (not sure if it has to but that's how the train is in Well)

I've tried everything I can think of including more env_cubemaps all to no avail.

Any ideas how I can bring my cart into the land of the visible?
 

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
OK

Hey thatnks for the swift reply and the link to what looks like a awesome tool from everything I read and saw about it there.

I'm going to ask this in my meekest most noob like voice (puts on flame resistant clothing) How do I use it?:blushing:

I've installed it, and it all went well but I can't figure out how to access it.

flame on:blushing:
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Political, if you're gonna just throw a link at someone you might wanna tell them what it is, and how to use any content within it.

That said, it sounds like the model you're trying to use is only usable for static props. Check your compile log for errors and/or your console read out when ingame for "must be compiled with $Staticprop" error. If that's the case you'll need a "prop_dynamic_override", or a "prop_physics_override" parented to an invisible brush entity.

Throw your compile log in here and let it do most of the finding for you.
 
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PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
If you ran the EXE, it will have extracted all the needed files to their proper directories. Open Hammer with the TF2 settings and attempt to open a map. You should now have a few maps with "ABS" at the beginning of the filename - these are the resource pack ones. Assuming the folder is sorted alphabetically, they'll be right at the top for easy access. :)

Also be sure to check the properties for the cart model in the model selection window in Hammer. Under the farthest-right tab in the model selector, there are three check boxes - Physics, Static, and Dynamic. If any checkbox is unchecked (the boxes cannot be switched on/off in Hammer), the prop is not compatible with that type of prop entity and won't show up if assigned that way. Though judging by the fact that you get a physics interaction with the cart prop itself, that sounds like it might not be the problem.

EDIT: Whoa, seems I spent too long not hitting Submit and got double-not-really-ninja'd.
 
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Frozen Goat

L1: Registered
Feb 18, 2009
21
0
LOL OK I just figured out how to use it when I came back and found your posts. Thanks for the additional information.

Grazr,

I did run it through Interlopers and found a couple of leaks and corected them before I came on here. Just for shits and giggles I went back and just ran it again and I come up with no errors.

I'll try your suggestions and see what I come up with. Thanks for not flaming me :)
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
If you find you have missing models, it's always a good idea to open your console to see if the loading process skipped them because of the wrong prop entity. static and dynamic models are not usually inter-changable. Atleast without the "force" override version of the entity you desire.

This is a common error. but not the only cause of invisible props.
 

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
ALRIGHT!!!!

The prop_dynamic_override did the trick. Noob error but it was pissing me off thanks so much!!!! Now I just need to get my carts to move faster and to actually be able to kill people when it hits them. The learning never ends:facepalm:

Thanks again to all that helped!!!!:)