- Jun 16, 2009
- 105
- 9
CTF_Control is an inteligence map with a control point element. each teams inteligence is held under lock and key. when a team owns the center control point the enemys intel doors open and it can be capped. but be warned! if the enemy takes the point their intel will be covered again and YOURS will be exposed. even worse an impenetrable steel door will descend over your capture zone preventing you from capping the enemy intel even if youre holding it!
ive been testing this map privately on my communitys server and it has recieved very positive comments thus far so i decided its time i made it available to other groups. all comments are welcome and appreciated of course however there are two things i would like you to consider:
1. a better name. ctf_control is boring. i wanted ctf_lockdown but its already taken.
2. a clever way to dispose of players who become trapped in the intel cap room. a deathtrap if you will.
there are also a few visual bugs that i am aware of and will be fixing with the release of A5. enjoy!
EDIT: ive discovered that the cap indicator lights dont work quite right after the first round. will fix in A5.
ive been testing this map privately on my communitys server and it has recieved very positive comments thus far so i decided its time i made it available to other groups. all comments are welcome and appreciated of course however there are two things i would like you to consider:
1. a better name. ctf_control is boring. i wanted ctf_lockdown but its already taken.
2. a clever way to dispose of players who become trapped in the intel cap room. a deathtrap if you will.
there are also a few visual bugs that i am aware of and will be fixing with the release of A5. enjoy!
EDIT: ive discovered that the cap indicator lights dont work quite right after the first round. will fix in A5.
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