Koskit

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Alpha 7 bump
Pics at first post
  • Textured BLU Spawn 1
  • Textured outside of BLU Spawn 1
  • Textured/detailed area near CP1
  • Changed RED's shortcut to a forward spawn
  • Textured outside BLU Spawn 2/Red Spawn 1
  • Added Tree near BLU Spawn 2/Red Spawn 1
  • Textured some of the walls/other stuff inside the CP1 House
  • Added some detail to the walls near CP1
  • Increased width of the upper level on CP1
  • Removed a sidepath after CP1
  • Remade the room after the CP1 room
  • Added some cover near CP2
  • Added extra house near CP2
  • Added a RED Forward spawn near CP2
  • Added warnings to the death pit after CP2
  • Rethemed bomb pit area
  • Fixed fall through floor exploit in bomb pit area
  • Added stairs to a building near bomb pit area and removed playerclip above it
  • Removed laser beam that's triggered on RED Round-win (will add another effect later)
  • Removed spinning sign and ground-signs near bomb pit as those are no longer needed
  • Renamed map to Koskit
  • Removed the engineer in BLU Spawn 1
  • Fixed that the bomb-pit hurt zone was a bit to small on one side.
 
Last edited:

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
After 2 years, Alpha 9 is finally out, not that anyone really cares anyway.
2w6dpas.png


http://dl.dropbox.com/u/960458/pl_koskit_a9.bsp.bz2
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
dear God, the necrobump
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
This map should get official :O
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Here's some feedback for you:

You are a strange person.

But the layout seemed fine.