"Struggle" CP Game Idea

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lana

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Sep 28, 2009
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5cpstruggle.png


There are 5 points on the map. Two HQ's (A and E,) and three middle points (B, C, D.) As opposed to regular 5 point push, the three middle points are able to be captured in any order. When the three points are contested, players either spawn from the point closest to their HQ, or the center point ( C .) After all three points are captured, the enemy HQ opens up for capture and all other points lock except for the point nearest to the enemy HQ. The team that owns the three middle points, spawns from the forward point and the other team spawns at their HQ.
 

lana

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Sep 28, 2009
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Because then your map gets more attention because it's original.
 

lucky

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May 25, 2009
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This seems like a much harder version of a 5cp push map :p

not sure how long rounds would last trying to control all 3 and THEN trying to get the HQ
 

Sgt Frag

L14: Epic Member
May 20, 2008
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Because then your map gets more attention because it's original.

Or people get frustrated by it and don't want to play it. Hard enough to get people to accept a standard map without whining and complaining the whole time.

The problem I see there is that it's gonna be impossible to organize a team, you're gonna be scrambling around to get those 3 points and when it happens it'll probably end in ninja caps.
Hard enough to get teams to work together when the goal is to protect one point and cap one.

Give them 4 to defend and 3 to cap and the teams will be spread thin.
 

UFO

L2: Junior Member
May 20, 2009
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Bad idea...
Never, no... NEVER use three points that are opened for capturing, this system doesn't work, people don't know where to run...
 

Nutomic

L11: Posh Member
Feb 7, 2009
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You copied this from Unreal Tournament 3, right? Nothing bad, but it will just not work in TF2, because of camping engineers and no vehicles and so on, so i wouldnt waste time on it...
 

YM

LVL100 YM
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Dec 5, 2007
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Odd I think it sounds pretty good!

Add setup gates between B and C, C and D and A and D to give teams a little bit of defence setup on their own point, then let them decide if they want to all rush to the neutral point or try and take both at once.

I can see it tending to steamroll a lot though, once a team loses their starting point, they're cut off ant have no chance to take it back. so it may not work. worth a try though... if you have the determination and ability to finish it.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
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I'd say make some sort of door between B and D
 

lana

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You copied this from Unreal Tournament 3, right? Nothing bad, but it will just not work in TF2, because of camping engineers and no vehicles and so on, so i wouldnt waste time on it...

Unreal Tournament 3 has done everything.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
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Sep 8, 2008
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Just like youme i think its quite good. Normaly 5cp maps have a deadlock effect where both teams just cant cap. With this mode the teams both can cap quite often for sure (in gravelpit they also can after all).

Best about this gamemode is that it would support IR very well. in the average game it will probably be a battle about the 3 points (as when a team has 2 points its normal that they get countered). However, when a team clearly is stronger they will be attacking that last points. In a normal linear 5cp game that point rarely is taken but as this gamemode requires the winning team to be even stronger that point will be chalenging.

This map does support the losing team alot more to take a point back and probably will have it alot easier also. Its a great concept and i except alot of it.

Unreal Tournament 3 has done everything.
Im sure they dont got achievement and idle maps :p
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
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Id give this a shot for sure if you get a map up and running with it

The idea is pretty simple. If you can translate that simplicity into the layout itself, you're on to something. By that I mean, make it obvious that the center 3 points are all open for capture at the same time
 

Bob Ross

L3: Member
Jun 16, 2009
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sounds cool to me. if the map isnt too big. its almost like hydro but all the points are open at once. i like it.
 

Garner

L4: Comfortable Member
Aug 16, 2009
154
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Its a great idea :)
I think new gamemode ideas are very welcome.

This should definately be dynamic where you place setup gates which open (and some that close) depeding on what point is captured, to direct the flow of gameplay. Maybe, some one way doors and signs that appear from the ground (like badwater) to show where to go.

All in all, looks promising :)
 

Tapp

L10: Glamorous Member
Jan 26, 2009
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Hmm, so essentially it's tc with one less point and no player funnelling? I can understand how this could work, though sometimes a bit of deadlock can be a positive thing. Players need a definate and reliable flow of enemy players to have fun, and sometimes if a map is too open and fast-paced, players can't even address a break in battle lines.
 

Garner

L4: Comfortable Member
Aug 16, 2009
154
38
Use shutable doors, or create doors with 2 triggers, and destroy one on the relevant CP being capped, so the players coming through can still get out, but no one can go into that route.

Kinda like how Napster directed the gold in the Italian Job remake :p
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
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I think the idea is definitely worth trying out. Go for it I say!