CP Base not showing?

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Best is to show both because then we can see the placement and the settings.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
No, he just needs to reload his materials. It wont immediately solve the problem because he'll be running the original version of the map still, and simply loading the map up again will load the map from the previous memory cache (without the compiled cubemaps).

Either type in "reloadallmaterials" with sv_cheats set to 1, or load another map (anymap will do), and then reload the map you're working on. This will then load a fresh version of your map and show your cubemap reflections (replacing your checkers).
 

archey

L1: Registered
Oct 10, 2009
23
0
No, he just needs to reload his materials. It wont immediately solve the problem because he'll be running the original version of the map still, and simply loading the map up again will load the map from the previous memory cache (without the compiled cubemaps).

Either type in "reloadallmaterials" with sv_cheats set to 1, or load another map (anymap will do), and then reload the map you're working on. This will then load a fresh version of your map and show your cubemap reflections (replacing your checkers).

It's okay i've got it now, thanks. although im'm having problems with this:

http://developer.valvesoftware.com/wiki/TF2/Creating_Respawning_Dispensers

in this thread:

[ame="http://forums.tf2maps.net/showthread.php?t=10104"]Couple Problems - TF2Maps.net[/ame]
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
So.. you're trying to create respawning Sentries, and they're not respawning. May I ask why in the first place?