- Oct 9, 2009
- 5
- 0
Hi all,
i have a big problem i create a map and all was fine but when i change the name of the map and hammer don't wan't to compile the map and he show leaks .......
what is the problem?
CP_Mine_Wars_Deta10(it run!!!):
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\games\steam\steamapps\gutsz\team fortress 2\tf\materials
Loading D:\teamfortress map projekte\CP_Mine_Wars_Deta10.vmf
Brush 235: bounds out of range
Patching WVT material: maps/cp_mine_wars_deta10/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/cp_mine_wars_deta10/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-1168.32 -368.00 887.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -fast "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
4 threads
reading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
reading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.prt
LoadPortals: couldn't read d:\teamfortress map projekte\CP_Mine_Wars_Deta10.prt
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -noextra "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.40 seconds)
5303 faces
6 degenerate faces
583118 square feet [83969056.00 square inches]
46 Displacements
61947 Square Feet [8920484.00 Square Inches]
48 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0460 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 580/8192 6960/98304 ( 7.1%)
brushsides 4388/65536 35104/524288 ( 6.7%)
planes 4062/65536 81240/1310720 ( 6.2%)
vertexes 8810/65536 105720/786432 (13.4%)
nodes 3980/65536 127360/2097152 ( 6.1%)
texinfos 644/12288 46368/884736 ( 5.2%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 2102/0 42040/0 ( 0.0%)
disp_tris 3104/0 6208/0 ( 0.0%)
disp_lmsamples 112920/0 112920/0 ( 0.0%)
faces 5303/65536 296968/3670016 ( 8.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2050/65536 114800/3670016 ( 3.1%)
leaves 3996/65536 127872/2097152 ( 6.1%)
leaffaces 6062/65536 12124/131072 ( 9.2%)
leafbrushes 2888/65536 5776/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33944/512000 135776/2048000 ( 6.6%)
edges 17983/256000 71932/1024000 ( 7.0%)
LDR worldlights 48/8192 4224/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 569/32768 5690/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8478/65536 16956/131072 (12.9%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 15/512 5280/180224 ( 2.9%)
LDR lightdata [variable] 7512404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 90341/393216 (23.0%)
LDR ambient table 3996/65536 15984/262144 ( 6.1%)
HDR ambient table 3996/65536 15984/262144 ( 6.1%)
LDR leaf ambient 15900/65536 445200/1835008 (24.3%)
HDR leaf ambient 3996/65536 111888/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/18664 ( 0.0%)
dtl prp lght [variable] 1/1739 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12286 ( 0.0%)
pakfile [variable] 1720/0 ( 0.0%)
physics [variable] 209731/4194304 ( 5.0%)
physics terrain [variable] 6640/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 15141
Writing d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
23 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "D:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp" "d:\games\steam\steamapps\gutsz\team fortress 2\tf\maps\CP_Mine_Wars_Deta10.bsp"
PL_Minewars_alpha(no changes!! but it don't run i know he show a leak but when i close the leak he show everytime new leaks.... but some leaks are no leaks):
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" "D:\teamfortress map projekte\PL_Minewars_alpha"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\games\steam\steamapps\gutsz\team fortress 2\tf\materials
Loading D:\teamfortress map projekte\PL_Minewars_alpha.vmf
Brush 235: bounds out of range
Patching WVT material: maps/pl_minewars_alpha/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/pl_minewars_alpha/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-1147.00 -2056.27 -38.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -fast "D:\teamfortress map projekte\PL_Minewars_alpha"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
4 threads
reading d:\teamfortress map projekte\PL_Minewars_alpha.bsp
Error opening d:\teamfortress map projekte\PL_Minewars_alpha.bsp
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -noextra "D:\teamfortress map projekte\PL_Minewars_alpha"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\teamfortress map projekte\PL_Minewars_alpha.bsp
Error opening d:\teamfortress map projekte\PL_Minewars_alpha.bsp
** Executing...
** Command: Copy File
** Parameters: "D:\teamfortress map projekte\PL_Minewars_alpha.bsp" "d:\games\steam\steamapps\gutsz\team fortress 2\tf\maps\PL_Minewars_alpha.bsp"
The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
PLEASE HELP
i have a big problem i create a map and all was fine but when i change the name of the map and hammer don't wan't to compile the map and he show leaks .......
what is the problem?
CP_Mine_Wars_Deta10(it run!!!):
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\games\steam\steamapps\gutsz\team fortress 2\tf\materials
Loading D:\teamfortress map projekte\CP_Mine_Wars_Deta10.vmf
Brush 235: bounds out of range
Patching WVT material: maps/cp_mine_wars_deta10/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/cp_mine_wars_deta10/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-1168.32 -368.00 887.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -fast "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
4 threads
reading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
reading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.prt
LoadPortals: couldn't read d:\teamfortress map projekte\CP_Mine_Wars_Deta10.prt
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -noextra "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.40 seconds)
5303 faces
6 degenerate faces
583118 square feet [83969056.00 square inches]
46 Displacements
61947 Square Feet [8920484.00 Square Inches]
48 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0460 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 580/8192 6960/98304 ( 7.1%)
brushsides 4388/65536 35104/524288 ( 6.7%)
planes 4062/65536 81240/1310720 ( 6.2%)
vertexes 8810/65536 105720/786432 (13.4%)
nodes 3980/65536 127360/2097152 ( 6.1%)
texinfos 644/12288 46368/884736 ( 5.2%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 2102/0 42040/0 ( 0.0%)
disp_tris 3104/0 6208/0 ( 0.0%)
disp_lmsamples 112920/0 112920/0 ( 0.0%)
faces 5303/65536 296968/3670016 ( 8.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2050/65536 114800/3670016 ( 3.1%)
leaves 3996/65536 127872/2097152 ( 6.1%)
leaffaces 6062/65536 12124/131072 ( 9.2%)
leafbrushes 2888/65536 5776/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33944/512000 135776/2048000 ( 6.6%)
edges 17983/256000 71932/1024000 ( 7.0%)
LDR worldlights 48/8192 4224/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 569/32768 5690/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8478/65536 16956/131072 (12.9%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 15/512 5280/180224 ( 2.9%)
LDR lightdata [variable] 7512404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 90341/393216 (23.0%)
LDR ambient table 3996/65536 15984/262144 ( 6.1%)
HDR ambient table 3996/65536 15984/262144 ( 6.1%)
LDR leaf ambient 15900/65536 445200/1835008 (24.3%)
HDR leaf ambient 3996/65536 111888/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/18664 ( 0.0%)
dtl prp lght [variable] 1/1739 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12286 ( 0.0%)
pakfile [variable] 1720/0 ( 0.0%)
physics [variable] 209731/4194304 ( 5.0%)
physics terrain [variable] 6640/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 15141
Writing d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
23 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "D:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp" "d:\games\steam\steamapps\gutsz\team fortress 2\tf\maps\CP_Mine_Wars_Deta10.bsp"
PL_Minewars_alpha(no changes!! but it don't run i know he show a leak but when i close the leak he show everytime new leaks.... but some leaks are no leaks):
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" "D:\teamfortress map projekte\PL_Minewars_alpha"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\games\steam\steamapps\gutsz\team fortress 2\tf\materials
Loading D:\teamfortress map projekte\PL_Minewars_alpha.vmf
Brush 235: bounds out of range
Patching WVT material: maps/pl_minewars_alpha/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/pl_minewars_alpha/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-1147.00 -2056.27 -38.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -fast "D:\teamfortress map projekte\PL_Minewars_alpha"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
4 threads
reading d:\teamfortress map projekte\PL_Minewars_alpha.bsp
Error opening d:\teamfortress map projekte\PL_Minewars_alpha.bsp
** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -noextra "D:\teamfortress map projekte\PL_Minewars_alpha"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\teamfortress map projekte\PL_Minewars_alpha.bsp
Error opening d:\teamfortress map projekte\PL_Minewars_alpha.bsp
** Executing...
** Command: Copy File
** Parameters: "D:\teamfortress map projekte\PL_Minewars_alpha.bsp" "d:\games\steam\steamapps\gutsz\team fortress 2\tf\maps\PL_Minewars_alpha.bsp"
The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
PLEASE HELP