Compile Problem

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parkuhrwaechter

L1: Registered
Oct 9, 2009
5
0
Hi all,

i have a big problem i create a map and all was fine but when i change the name of the map and hammer don't wan't to compile the map and he show leaks .......

what is the problem?

CP_Mine_Wars_Deta10(it run!!!):


** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\games\steam\steamapps\gutsz\team fortress 2\tf\materials
Loading D:\teamfortress map projekte\CP_Mine_Wars_Deta10.vmf
Brush 235: bounds out of range
Patching WVT material: maps/cp_mine_wars_deta10/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/cp_mine_wars_deta10/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-1168.32 -368.00 887.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -fast "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
4 threads
reading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
reading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.prt
LoadPortals: couldn't read d:\teamfortress map projekte\CP_Mine_Wars_Deta10.prt


** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -noextra "D:\teamfortress map projekte\CP_Mine_Wars_Deta10"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.40 seconds)
5303 faces
6 degenerate faces
583118 square feet [83969056.00 square inches]
46 Displacements
61947 Square Feet [8920484.00 Square Inches]
48 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0460 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 580/8192 6960/98304 ( 7.1%)
brushsides 4388/65536 35104/524288 ( 6.7%)
planes 4062/65536 81240/1310720 ( 6.2%)
vertexes 8810/65536 105720/786432 (13.4%)
nodes 3980/65536 127360/2097152 ( 6.1%)
texinfos 644/12288 46368/884736 ( 5.2%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 2102/0 42040/0 ( 0.0%)
disp_tris 3104/0 6208/0 ( 0.0%)
disp_lmsamples 112920/0 112920/0 ( 0.0%)
faces 5303/65536 296968/3670016 ( 8.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2050/65536 114800/3670016 ( 3.1%)
leaves 3996/65536 127872/2097152 ( 6.1%)
leaffaces 6062/65536 12124/131072 ( 9.2%)
leafbrushes 2888/65536 5776/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33944/512000 135776/2048000 ( 6.6%)
edges 17983/256000 71932/1024000 ( 7.0%)
LDR worldlights 48/8192 4224/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 569/32768 5690/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8478/65536 16956/131072 (12.9%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 15/512 5280/180224 ( 2.9%)
LDR lightdata [variable] 7512404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 90341/393216 (23.0%)
LDR ambient table 3996/65536 15984/262144 ( 6.1%)
HDR ambient table 3996/65536 15984/262144 ( 6.1%)
LDR leaf ambient 15900/65536 445200/1835008 (24.3%)
HDR leaf ambient 3996/65536 111888/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/18664 ( 0.0%)
dtl prp lght [variable] 1/1739 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12286 ( 0.0%)
pakfile [variable] 1720/0 ( 0.0%)
physics [variable] 209731/4194304 ( 5.0%)
physics terrain [variable] 6640/1048576 ( 0.6%)

Level flags = 0

Total triangle count: 15141
Writing d:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp
23 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "D:\teamfortress map projekte\CP_Mine_Wars_Deta10.bsp" "d:\games\steam\steamapps\gutsz\team fortress 2\tf\maps\CP_Mine_Wars_Deta10.bsp"


PL_Minewars_alpha(no changes!! but it don't run i know he show a leak but when i close the leak he show everytime new leaks.... but some leaks are no leaks):


** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" "D:\teamfortress map projekte\PL_Minewars_alpha"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\games\steam\steamapps\gutsz\team fortress 2\tf\materials
Loading D:\teamfortress map projekte\PL_Minewars_alpha.vmf
Brush 235: bounds out of range
Patching WVT material: maps/pl_minewars_alpha/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/pl_minewars_alpha/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-1147.00 -2056.27 -38.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -fast "D:\teamfortress map projekte\PL_Minewars_alpha"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
4 threads
reading d:\teamfortress map projekte\PL_Minewars_alpha.bsp
Error opening d:\teamfortress map projekte\PL_Minewars_alpha.bsp

** Executing...
** Command: "d:\games\steam\steamapps\gutsz\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gutsz\team fortress 2\tf" -noextra "D:\teamfortress map projekte\PL_Minewars_alpha"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\teamfortress map projekte\PL_Minewars_alpha.bsp
Error opening d:\teamfortress map projekte\PL_Minewars_alpha.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\teamfortress map projekte\PL_Minewars_alpha.bsp" "d:\games\steam\steamapps\gutsz\team fortress 2\tf\maps\PL_Minewars_alpha.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."



PLEASE HELP
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Go to http://www.interlopers.net/errors/index.php and put the compile log into the box. It'll tell you if you have any problems in there. If your error persists and you fixed everything that interlopers said, ask the chat or post again with a detailed explanation of your problem.
 

parkuhrwaechter

L1: Registered
Oct 9, 2009
5
0
Okay thx ... there some more problems but i don't want to repair it ^^ i have now load a older version and i have make copy/paste in the new changes ... and *pling* NO ERRORS XD

For this great work i must play a little bit TF2 ^^