- Feb 14, 2009
- 60
- 120
I have a problem with the Skybox props being compiled super bright?
http://dl.getdropbox.com/u/1306131/ctf_decker_b140002.jpg
I'm compiling on expert compile settings using a slightly modified "HDR Full Compile -final (slow!)" setting.
-lights lights_tf2.rad -both -staticproppolys -staticproplighting -textureshadows -game $gamedir $path\$file
How do I fix the brighter skybox props?
Do I recompile them with different settings, I used the same qc file settings as my other models, they are just 16x smaller.
Do I manually adjust each texture to not be much darker and hope it matches?
Do I use different compile settings?
HALP!
http://dl.getdropbox.com/u/1306131/ctf_decker_b140002.jpg
I'm compiling on expert compile settings using a slightly modified "HDR Full Compile -final (slow!)" setting.
-lights lights_tf2.rad -both -staticproppolys -staticproplighting -textureshadows -game $gamedir $path\$file
How do I fix the brighter skybox props?
Do I recompile them with different settings, I used the same qc file settings as my other models, they are just 16x smaller.
Code:
$modelname props_decker/TF2_ShipSmokeStack.mdl
$body "Body" "TF2_ShipSmokeStack.smd"
$cdmaterials models/props_decker/
$staticprop
$upaxis z
$sequence "idle" "TF2_ShipSmokeStack" fps 30
Do I use different compile settings?
HALP!