I'm trying to rig up a system in my map where the game ends when one team is three points ahead of the other team, regardless of actual point values. "Points" in this case are just the amount of round that have been won.
Anyway, to cut a long story short, my system works perfectly except for the fact that my math_counters holding the amount of wins for each team appear to get reset at the beginning of each round, which sort of defeats the point of everything. Through the console I can trigger my logic_relays that are triggered on the capping of the last points and everything increments fine; my messages appear and the game ends when it should. If I capture all the points, next round the message appears saying that both teams are on equal points instead of my team being one up. I know it's not a fault through triggering the logic_relays as if I trigger them manually and then cap the last point, the equal points message still comes up next round which leads me to believe my counters are getting reset.
Does anyone know of a fix/hack for this?
Thanks.
Anyway, to cut a long story short, my system works perfectly except for the fact that my math_counters holding the amount of wins for each team appear to get reset at the beginning of each round, which sort of defeats the point of everything. Through the console I can trigger my logic_relays that are triggered on the capping of the last points and everything increments fine; my messages appear and the game ends when it should. If I capture all the points, next round the message appears saying that both teams are on equal points instead of my team being one up. I know it's not a fault through triggering the logic_relays as if I trigger them manually and then cap the last point, the equal points message still comes up next round which leads me to believe my counters are getting reset.
Does anyone know of a fix/hack for this?
Thanks.