Quagmire

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
So I decided to make a map :O
Been working on it for about a week now.....

Quagmire:
quag·mire
n.
1. Land with a soft muddy surface.
2. A difficult or precarious situation; a predicament.
_________

It is a swamp-based KotH.

More info to come......

Layout: [||||||||||] - 70%
Detail: [||||||||||] - 20%
Lighting: [||||||||||] - 50%
Skybox: [||||||||||] - 0%
 
Last edited:

Wacky Snoopy is

L1: Registered
Mar 12, 2009
49
16
The map seems just a little too dark, you might want to consider adding some nifty fire thingies or just normal lights for people to see who is in their side and who is in the opposite site.
 

Shoomonger

L4: Comfortable Member
Jul 8, 2009
185
55
Yeah, what he said about the lighting, besides that I see some potential in the map. I can't see everything too well (see previous sentence.) but you may want to make sure there's some good ground cover. (small "outhouse" like buildings you can't go into, etc.

EDIT: Just looked a little harder. Yeah, more ground cover (possibly cargo containers or cars too!)
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
I trust you'll have no problems with cubemaps.

Could I get some vertical space for mah Soldier?
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
No, more, a tower building or something, not just space to jump up with, space to jump up and land on.