[WIP] ctf_Torch

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Remaking one of my favorite classics from Team Fortress Classic, It is a reverse ctf map, started today and have finished the brushwork of a base. Here is the comparison picture, mind the lighting, still WIP.

BEFORE:
91466674vo0.png


AFTER:
19036700ly4.png
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Although i never played TFC, comparing the screenshots look very similar. well done =)
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Your lights need some work, you can see where you placed the bulbs ^^
But i can see this will come along nice.

Don't just copy the layout from tfc though, tf2 has a unique style (look at the buildings etc) but I'm sure you know that :)
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
I'm sure the lighting is only temporary, Snipergen. :)

But yes, do keep in mind the different gameplay found in TF2. Various classes have different modes of travel to take advantage of and weapons with different advantages and disadvantages. It's great to do a good port of a map, but be mindful of the game you're porting it to and make some alterations as needed.

It looks like you're doing a good work bringing it up to date though. Keep it up!
 

Noggin

L5: Dapper Member
Nov 17, 2007
226
48
Isnt the middle ground this map all hilly? I vaguely remember it, the middle section would be great if u can make it TF2 style.
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Yep, all hilly, will be remaking it with smoother less pointy displacements and some nice props

untitled.PNG
 
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Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Also torkey, dont use round stuff, that was for tfc, tf2 is 90 degree corners :)
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Round corners are staying. Period. But i did remove the ones in the spawns, they didnt look right, anyway, more pics, lighting is crap:


torch0003.jpg

torch0000.jpg

torch0001.jpg

torch0002.jpg

torch0004.jpg
 
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Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Lighting is certainly coming along though. Could possibly stand to be a bit brighter. (Though I am looking at darker screenshots against the white forum background)

Texturing looks well done, but bland. Try to spice things up a bit. Also, break up the architecture with some details and props if need be.
 

Sacrifist

L3: Member
Nov 21, 2007
130
7
Keep it rounded. 90 degree corners can be really boring and just because Valve has 90 degree corners in their stock maps doesnt mean that TF2 maps cant have rounded corners. TFC had rounded corner maps because they look more professional and TFC had some of the greatest mappers around. Sorry but just go take a look over at the Fortress Forever forums and you will see what those TFC guys can do. Its unfortunate that they arent mapping for TF2 because their map stockpile is by far superior.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Well, it all depends on the architectural style you're going for. WWII Nazi pillboxes were made of concrete and had rounded corners. Your average farmhouse or barn is composed mostly of simple wooden beams at 90 degree angles. Rounded corners don't equal professional, they're only elements of a particular design. Are the Empire State Building or the Sears Tower considered "less professional" because they don't have rounded corners?
 

Sacrifist

L3: Member
Nov 21, 2007
130
7
Are the Empire State Building or the Sears Tower considered "less professional" because they don't have rounded corners?

Yes, Leaning Tower of Pisa and Taj Mahal ftw! lol. Perhaps professional was the wrong word as a whole. All Im saying is that rounded architecture looks more professional imo. But, if its a barn or grain building you are going for, it would look silly rounded. I certainly dont see any of those in this particular map though.
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Reason for rounded corners: Not trying to be a port of TFC, just making people recognize the map from the old and also because it looks cool. :)