- Aug 16, 2009
- 154
- 38
Would this, theoretically, be possible?
I dont know if it has been discussed here already (used search too), but have a new ctf_ modded game type where it incorporates both ctf_ and koth_ strategies.
The idea that im thinking of would be a single flag would be inactive for a set period of time after round start (say 60 seconds for example) and once that initial time has elapsed, the flag would raise up out of a compartment central to the map / equal distance from both teams, which requires both teams to battle it out to retrieve it, survive the trip back to the capture area before capping the flag.
Theres the combination of ctf_ and koth_ which seems the most obvious, but i also thought there could be a combination of ctf_, koth_ and tc_ into this new gametype.
With the addition of the tc_ aspect, maps would be played the same as described above, but with each win (say 2 captures = round win for example), the map would be designed, like hydro, to have alternate areas that open up for the new round, whilst others close.
The flag would obviously have to be set to skin2 (grey coloured briefcase) since there is no overal owner to the flag.
Just a theory i had, could make for intertesting discussion and hopefully it is possible (since i havent wrapped my head around it fully).
I dont know if it has been discussed here already (used search too), but have a new ctf_ modded game type where it incorporates both ctf_ and koth_ strategies.
The idea that im thinking of would be a single flag would be inactive for a set period of time after round start (say 60 seconds for example) and once that initial time has elapsed, the flag would raise up out of a compartment central to the map / equal distance from both teams, which requires both teams to battle it out to retrieve it, survive the trip back to the capture area before capping the flag.
Theres the combination of ctf_ and koth_ which seems the most obvious, but i also thought there could be a combination of ctf_, koth_ and tc_ into this new gametype.
With the addition of the tc_ aspect, maps would be played the same as described above, but with each win (say 2 captures = round win for example), the map would be designed, like hydro, to have alternate areas that open up for the new round, whilst others close.
The flag would obviously have to be set to skin2 (grey coloured briefcase) since there is no overal owner to the flag.
Just a theory i had, could make for intertesting discussion and hopefully it is possible (since i havent wrapped my head around it fully).