zf_coyote

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Coyote

Well, I guess coyote has come a long way! I started off with seperate buildings, but decided to lump them together into one big building.

Coyote is a zombie fortress map, in the 'barricade' subset, set in an old abandoned sawmill style trucking depot / storage place. lol that really is the best I could come up with I'm sorry.
I thought I'd start my first map as a zombie map, as they are the most... forgiving audience for customs. I just hope gameplay will work out.
My first map was ctf_streets. Now let's never speak of that again, shall we.

Hope you enjoy!




(Yes I know the first pic looks like last stand)

If anyone has an idea to make the building exterior look nicer, do not hesitate to tell me I suck with outsides :O

LAYOUT:
Red dot is red spawn
Blue dot is blue spawn :O
Green is forest
Black is buildings/ walls / cliffs
Blue is water
Brown is road
 
Last edited:

Peterm

Banned
Jun 1, 2009
171
8
by any chance was this done as soon as the other post sed zf server ?
More screenshots plz
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
by any chance was this done as soon as the other post sed zf server ?
More screenshots plz

why yes it was.
I will try and get more pics. There are 4 rooms in the building you can see 3 in the pic 4th is yet to be done so i will get pics of that and mabye a vid
 

Matti0202

L1: Registered
Mar 21, 2009
5
2
Map look very nice from the 1 screenshot, however, it might help if there were more of the map. As for the layout it look decent for zf gameplay, lots of spawns, a decent size for zf.

And it has the poterntial to look very nice.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
zf_coyote has been updated!
Ready for playtesting now, except for
[ame="http://forums.tf2maps.net/showthread.php?t=9943"]The system cannot find the file specified - TF2Maps.net[/ame]

sigh...