Longrun

Dr.Ninja

L1: Registered
Aug 15, 2009
2
0
I finally got off my lazy arse and decided to post my map here. I had it up in the Ubercharged.net forums but the vital feedback I wanted to help shape the map wasn't coming in. I hope that here it will be given the constructive criticism it needs to develop and grow.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
It looks very Sniper friendly, and very Dark, half of your Screenshots are Half black due to lighting..

I'd try to make it smaller around the areas that are only going to be used for getting from place to place, instead of a bunch of massive areas connected via poorly lit doorways..
 
Aug 10, 2009
1,240
399
Add lights into your room, not just light_spots so that the ceiling is lit. Map looks very sniper friendly, and isn't at all consistent with the tf2 theme. I hate to come off harsh, but seriously rethink the map to be more tf2-like.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
This is really too open, which means that snipers would be overkill on this map. Also, fix the lighting.
 

Dr.Ninja

L1: Registered
Aug 15, 2009
2
0
1)the current textures are placeholders, I just wanted it to look abit nicer than dev textures
2)I have chosen a theme(desert ala Dustbowl and Badlands) and plan to start working towards that
3)Would a leak be caused by blocks overlapping?
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
Dev textures look nicer then what you currently have. The goal right now isn't to look nice, it's to just not to look bad, and dev textures serve that purpose better.