- May 25, 2009
- 583
- 145
While it doesn't happen all the time, there's always one! I have a train ride, and when you get to the end of the line there is a solid brush, and a trigger_push. The push is needed else you get slammed in to the wall... and actually get stuck.
While the push usually works and gets you away from the wall, people sometimes manage to slip by.
So can the trigger_push not handle too many clients at once? Is there a way to disable the clamping on the train carriage?
I have been thinking... having a clip brush parented to the train, which is disabled when coming to the end of the line, and a new static brush 1 unit thinner is enabled just beneath it so that you land on a static platform.. would this work?
While the push usually works and gets you away from the wall, people sometimes manage to slip by.
So can the trigger_push not handle too many clients at once? Is there a way to disable the clamping on the train carriage?
I have been thinking... having a clip brush parented to the train, which is disabled when coming to the end of the line, and a new static brush 1 unit thinner is enabled just beneath it so that you land on a static platform.. would this work?