Hotrod

DIODIO

L1: Registered
Jan 31, 2009
25
2
It is an Attack and Defend map of three rounds of 2CP of the DUSTBOWL type.

It is the map which it held on the stage of to a factory from the mine.
 
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Ezekel

L11: Posh Member
Dec 16, 2008
818
245
there some very nice visuals. there are places that need work of course (like in the 5th picture where you have a face that has been no drawn that can be seen on the tower in teh background).
i suggest you don't use the brick-wall texture on the ground (try the concrete floor textures instead, the ones used on the outside parts of cp_well).

i'm gonna probably play this tonight when i get home, but it also seems you have 2 extremes on the same map. the map seems to start off in a dustbowl-like environment (i.e. wooden buildings, and rocks+sandy/dirt ground) and ends up very high-end industrial for the final picture. will be interested to see how you transitioned between the two of them.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
Looks nice, would be nicer with some higher quality screenshots but that doesn't really matter. I agree, it does look Dustbowl styled but I don't agree with the concrete texture, I think it acts as a good contrast.

Keep working!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
In the third picture, the large tower on A collides with the grain chute; moving the chute a bit to the right will fix it. Other than that, it's a pretty map. I'm not too sure about the second A being in a concrete building, but it's your call.
 

DIODIO

L1: Registered
Jan 31, 2009
25
2
Thank you for feedback.

When I made this map, I prepared "Laputa: The Flying Island" of the animated cartoon into the motif.

Because two rounds of BCP neighborhood imaged the town of the mine and made it, there was not a thing to match with the beefsteak charr of TF2.

Therefore I use a beefsteak charr of HL2. I look for an another beefsteak charr at the time of next update.
 

Cylence

L1: Registered
Sep 5, 2009
38
11
I just ran through your map. The general layout is promising. There is decent room to maneuver. I like the mine shaft in the second stage. I think you could afford to have larger doorways for a lot of buildings. The second point of the last stage seems to have a lot of passage ways around it; perhaps too many.

You are going to want to stay away from the HL2 textures.

Aesthetically, your map is developing. I think your biggest problem with appearance is precision. You might want to run through and make a list of the little things you find. I'll create a list of things I can remember noticing:

Stage 1, Blu Spawn: Purple light on the floor
Stage 1, Blu Spawn: Small slit you can see through between the left and center exits upstairs
Stage 1, Point A: Boiler with the gold in it sticks through the roof
Stage 1, Point A: Mine cart track on the right don't line up with the tunnel exit
Stage 2, Point A: Light bulb prop sticking through the roof of the shack by the point
Stage 2, Point A: Holes in the displacements underneath the point
Stage 2, Point B: Those trails leading to the point aren't connected example
Stage 3, Point A: The end of your conveyor belts (nice job making them, BTW) is going the wrong way

I remember there were some oddly lit props. You might want to use some info_lighting entities.

Also, building interiors could generally use a little bit of love; especially spawn rooms.

Your map has promise. Your layout is strong. I can't make much of a prediction to how it will play, but it seems to me that it will have a primarily Dustbowl feeling with a little Badwater mixed in. Good luck, the map is coming along nicely. :)
 

DIODIO

L1: Registered
Jan 31, 2009
25
2
I updated a map.
I played the lot and coordinated game balance.


Cylence
>Purple light on the floor Stage 1, Blu Spawn:

There are various secrets to my map.
This purple color is a hint of the secret room.
There is a wall to be able to break at the blue start spot.


>The end of your conveyor belts (nice job making them, BTW) is going the wrong way

It is very difficult for me to revise this.


Because I am a Japanese, I do not understand English.
It takes time very much to understand it.
So I do not understand whether I can revise all feedback.
 
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DIODIO

L1: Registered
Jan 31, 2009
25
2
I updated a map.

I changed it for the whole stage 3.
It is mapped the distinction with respect with the former map.