Ok, I have 3 questions: 1. Is there a way I can make it so respawn room visualizers disapear after a set up time. 2. Is there a way I can add set up time to arena. 3. Will breakable brushes respawn at the beginning of a new arena round.
Agentkid was close but had the names slightly off. A team_round_timer has a keyvalue for "Setup Length", and an output for OnSetupFinished. To remove a func_respawnroomvisualizer, send it a Kill input.
And yes, func_breakable will respawn at the beginning of a new arena round.
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