Mountain

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
pl_mountain is a long singe stage pl map
this is a very open map, with few limits on places a player can go.

red starts at the top of the mountain defending their giant lvl "1"00 sentry, and blu pushes the cart up the mountain.

please look around and enjoy!

Requests:
looking for someone to make me a custom cart "the sticky cart" (see photo)
Looking for help with a giant waterfall (about 4000 units high)
looking for help with making the giant sentry collapse and/or explode
 
Last edited:

Fire Tock

L1: Registered
Sep 14, 2008
21
0
does the giant sentry gun work?
 

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
no the sentry does not work,
but you can climb it, and get inside it.

it was one of the first things i did for this map (and in hammer period)
so it has a few issues.
the base is good, but i need to redo the barrel and the ammo container
(i carved when i shoulda arched)
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Looks intriguing, though I hope it doesn't come off as too gimmicky (what with the giant sentry and all). Of course if that's what you're going for, have at it!

My only concern at this point would be to take pains ensuring that the team attempting to move up the mountain isn't at too much of a disadvantage compared to the other team. Never underestimate the advantage the high ground holds. Even an elevation difference of a few feet can mean the difference between beating your enemy or being destroyed.
 

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
ive got to do some work on it.
im thinking about increasing the speed of the cart a bit and adding a platform to ride on
also about using the PLR style cart that doesnt roll back

at the moment, the map is just huge
 

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
older change log
~~~~~A35~~~~~
redid blu spawn, is now more frendly for blu
added some clip brushes to cover props thad had no v-phys data


~~~~~A26~~~~~
because of the nature of the map (red having easy access to blu's spawn
im going to experement with a set of invulnerable lvl 1 sentrys that go up at blu spawn after pushing the cart 1/2 way to the first point

some sinage has been added.
still need to do soundscapes.

~~~~~A23~~~~~
lighting is basically done
added giant powerlines
added railing on some parts of the path
added cover along path
health & ammo packs added
getting ready for playtesting

~~~~~A18~~~~~
blu spawn updated.
giant sentry now turns and beeps like a real one, (tho now you cant climb into it)


~~~~~a14~~~~~

cart finally travels to the end
(to many lvl 4 displacements before)
timers are default (+4min per cap)
minimal props
still in early stages of development
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
looks good but confusing