Saltlake

MildlyMad

L2: Junior Member
Mar 27, 2009
55
5
Red has set-up an observatory and rocket silo, deep in the desert. Hidden inside a large crater.
However Blu has found this base, and dug deep into the desert to reach the crater.

A1 C; First release
 
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Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
wow, first screen-shot, absolutely huge sniping lines. - you need to try to block them off.
Having said that the map looks awesome. I really like it.
 

MildlyMad

L2: Junior Member
Mar 27, 2009
55
5
Thats first screen shot is just outside Red spawn, so blue won't be there. (only area I've detailed).
 

Agentkid

L1: Registered
Feb 27, 2009
45
15
looks amazing
Is this going to a test day?
Im sorry but what kind of cp is this?
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
Looks interesting. I live in Salt Lake City right now and I'm curious about the source of its name.
 

MildlyMad

L2: Junior Member
Mar 27, 2009
55
5
The original idea was to take place in an area like this;
Elton_lake.jpg


[ame]http://en.wikipedia.org/wiki/Salt_lake[/ame]
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
its looks really nice. I kinda don't like the ungodly amount of lamps in the last picture, but thats just me. :p

Good job either way, i look foreword to playing this.
 

MildlyMad

L2: Junior Member
Mar 27, 2009
55
5
The light are just are just simple at the moment.
Gametesting this Saturday (3rd - Euro)
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Had a quick look through, got a few things to say:

Should make the area aroudn the rocket either a fall to your death area, or cover it up a bit more. It looks wierd seeing someone stood on nothing.
picture.php


These concrete blocks are overlapping on their corners. Split them up a bit so there not intersecting
picture.php


This rocky area right next to A may be a good sentry spot, but I got stuck in the middle of the rock bunch, might want to playerclip them (Where I am aiming)
picture.php


And outside of RED spawn on the wall of pipes, you need another pillar on the end so the end of this prop is covered.
picture.php


Other than that, from what I saw, the map itself looks great. Needs details in a lot of places and possibly scaling down in areas too. We'll see what happens during gameday though.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
It's big. It's really big. Make the control points smaller so that walking within a mile of them doesn't stop the capture. Also, consider making a path that runs between the areas outside the BLU spawn. At the start, it's very difficult to scramble back and try another route with all of the snipers.

EDIT:

Also, remove the delay before reset from the spawn doors.
 
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littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
The lights, boy! The glow hurts my eyes!

http://dl.getdropbox.com/u/1490725/cp_saltlake_a30008.jpg
Please make it more obvious that the doors are locked.

http://dl.getdropbox.com/u/1490725/cp_saltlake_a30011.jpg
Should I be able to build in my spawn right there? Also, clipping brushes where my sentry is.

http://dl.getdropbox.com/u/1490725/cp_saltlake_a30012.jpg
Props clipping through each other.

http://dl.getdropbox.com/u/1490725/cp_saltlake_a30013.jpg
Make it a single no entry sign using texture shift and texture scale. Kthx
 

MildlyMad

L2: Junior Member
Mar 27, 2009
55
5
Thanks Littleedge, i'll get those fixed up for the next release. And I'll look over the source demo to see what works and what dosn't.