Spawn Doors / Setup Gates

Eternal

L69: Deviant Member
Jul 8, 2009
69
10
I want to make a rolling spawn door that can't be opened until the set up time is completed, but once that time is over I want the door to function normally like a spawn door (filters out enemies and can't be opened by them, also opens and closes rather than just staying open)

How would I do this? All of the maps I've looked at have had these 2 things separated with a setup gate opening and killing !self after a 1minute timer, but its an entirely different entity and in a different location that the spawn room itself.
 

Bockagon

L3: Member
Jul 15, 2009
147
72
Try setting the trigger that opens the door to start disabled. Then have the round timer activate the trigger when setup time ends (via onsetupfinished).
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Have it start locked, then unlock it when setup phase ends.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Have it start locked, then unlock it when setup phase ends.
That's a bad option because the trigger can be in the "active" state when the door unlocks and then the door will never open until everyone leaves the trigger and then comes back.

Whereas if the trigger itself is disabled it can't be activated until enabled.
 

Eternal

L69: Deviant Member
Jul 8, 2009
69
10
Hmm ok there doesn't appear to be an 'enable' option when I tried to do what you suggested. I did 'open' but when I do that after the setup phase has ended the door opens up AND stays open. Also I'm unable to select to get the door to animate so when I do that, it just becomes able to be moved through or shot through since the actual door has moved up but the prop remains closed.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Hmm ok there doesn't appear to be an 'enable' option when I tried to do what you suggested. I did 'open' but when I do that after the setup phase has ended the door opens up AND stays open. Also I'm unable to select to get the door to animate so when I do that, it just becomes able to be moved through or shot through since the actual door has moved up but the prop remains closed.

I think he means the trigger brush.
 

Eternal

L69: Deviant Member
Jul 8, 2009
69
10
Thats what I figured, I go to the trigger brush, and selected 'start disabled' then go to the timer and selected the 'onsetupfinish' and I couldn't find an 'enable' command available to link the two things.