Furnace Creek

CP Furnace Creek rc

Guardian

L1: Registered
Jul 27, 2009
44
9
Alright I think my main beef with the map (and a lot of people that I've talked with) is that it's easier to defend A and B then C.

Yes it is possible to defend C (I've played on this map long enough to find that out) however it still seems like the balance is off when most games where red wins is by defending B and it seems like C isn't even there.
 

UFO

L2: Junior Member
May 20, 2009
85
52
I think it's easy to attack B. I've never seen much player defending it.
Point A is harder to attack. It's well balanced, imo.
And C is very difficult to attack.
 

Wegason

L3: Member
Aug 16, 2009
147
64
Also found this while playing, sniper standing on a near non-existent ledge which I think was far wall of Cap A opposite where Blue come from
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Please add loud obnoxious sounds to the laser! (Both the opening and firing).

Thought the map was balanced enough imo - the scramble sorted things out and led to a close one on C
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Night Testing Feedback:

Played nicely, didnt notice to much of a difference in the spawn times since their wasnt much testing, but still played great. I believe red defended C everyone except 1 maybe. Blu capped both points every round except 1 time they could not take A.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
I quite like that im actually able to play offensive engie on defense without getting my ass (and my teams) kicked on this map.
 

ParanoidDrone

L3: Member
Feb 19, 2009
147
11
One of the servers I frequent ran Beta 4 today, and we encountered a pretty major bug. It was overtime, but we had pretty much the entirety of BLU on A and were about 75% done capping it when we suddenly lost. None of us moved off the point, but even if we did it was far too fast to let it drain the whole way. (Unless you set overtime to automatically end and give RED the win after a certain time, in which case it was incredibly nonobvious that you did so.)

On the bright side, it was pretty much unanimous that the map was quite stunning visually.

Following up on this, the exact same thing happened on Gravelpit and I've heard stories of it happening on cp_glacier, so it's probably not a map-specific issue, but more of a game mode one. I think Valve broke something in one of the updates. I sent a bug report...a while ago. Anyone know how often they check those?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Following up on this, the exact same thing happened on Gravelpit and I've heard stories of it happening on cp_glacier, so it's probably not a map-specific issue, but more of a game mode one. I think Valve broke something in one of the updates. I sent a bug report...a while ago. Anyone know how often they check those?

If the map timelimit expires, the defense wins. This means the round timer or the server timer.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
If the map timelimit expires, the defense wins. This means the round timer or the server timer.

Only on 5-CP. Attack/Defend maps run until the map round timer is up, and if the server timelimit is below a certain point it'll change to the next map at the round end.
 
Feb 17, 2009
1,165
376
It still has this thing:
cp_furnace_b40001.jpg

This is a real pain in the ass for every mapper. It would look really fugly if it would still be there in the final release.