Westerhound
L5: Dapper Member
- Feb 5, 2009
- 248
- 104
Do a barrel roll!
...anyway, has anyone found any working sentry spots yet? I admit I haven't tried too hard, but Engineers never seemed to be very useful for Red in general, while Blu has a lot of spots to build forward bases in.
I have found awesome spots on A and C but not really on B [/quoteanswer]
Could you lower the windows at A (that are right side of the CP if you look from inside) so you can do a sneaky jump with normal speed classes as medics already can do the jump, so it seems a bit weird to me that you cant jump there with normal classes.
Other from jumps, I think B is clearly the weakest point of the map. Its boring and hard to defend, boring and easy to attack, and when you are on the CP as BLU you can easily get killed by random sticky spam fired from long distance just because of the ledge between the C-B passage and the CP.
Overally, B is a bit too unbalanced. I have no direct solution for fixing this. Maybe making some really nice Sentry spot or something there. By nice sentry spot i mean a place where it doesnt either get destroyed from miles away or from spam.
The above may have to do with that I always run to A both in attack and defend, and even when A is captured, I run though A->C->B so my experience of B is limited, but from that little experience, I've understood the bove about it.
I'm tired. English may suck