frostroute

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Quite aesthetically pleasing! I like the feel this is having so far.

Are those sentries props or just erected when you did your playtest/screenshots?
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
sentries props are for test, do not go to exist in the final map.
I use sentries props to imagine local for the engineers
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Looking very good mate. Keep it up and you'll get a popular map.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Wow, this looks really nice! Can't wait to see this finished.
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
plfrostroutealfa10005.jpg


plfrostroutealfa10004.jpg


plfrostroutealfa10000.jpg


Right now, I'm mostly looking for feedback on layout, class balance, and signage. Thanks, and I hope you enjoy!!
Please send me your improvement suggestions :p
 

Moose

L6: Sharp Member
Nov 4, 2009
312
616
Very pretty, I'll play it soon! One idea though, you could use displacements to create piles of snow on those roofs, if you want to. Without them, it just sort of makes them look weird.
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
it looks wonderful so far. I do like how this payload is made, I'm not a big fan of payloads but I must keep a open mind about every game type and try out the map.

I'll run through it soon! Anyways good luck looking good.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
The screenshots were so purdy that I downloaded right away. By far one of the most impressive alphas I've seen in a while. :3

[ I'll run around it and give some feedback to you ASAP. ]
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
Piles of snow will be servants, this soon in the finishing of the map, i go to develop a new texture for the roofs.
Taste of suggestions, would like to know on respawn rooms , and them position of the check points , Must I modify the rooms and the points of verification? :confused:


plfrostroutealfa10003.jpg

plfrostroutealfa10002.jpg


Thx all .

:)
Please send me your improvement suggestions
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
I did run through it, to me I didn't see much mapping problems. Though I'm not of a payload guy so in terms I'm not sure what I should be looking for. I tried and it looks good, i'm worried about the first cp to the second, that tunnel might be hell for some.

good job!
good luck.
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
It could widen the tunnel, this would help?

I find that it could change the rooms of respaw of place, or change the owners " changing to the room of red for blue "

Or a similar respaw room to pl_frontier? where it is the current blue respaw room?
 
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